Rusted Warfare - RTS

Rusted Warfare - RTS

Antpires | v1.3.1 Force of Nature
Essential Strategy  [developer] 25 Aug, 2020 @ 7:46am
Antpires Balance
Here you can discuss any balance topic about this mod, suggestions and conclusions will be taken into account for updates. :steamhappy:
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Showing 1-5 of 5 comments
Doldrir 14 Nov, 2020 @ 8:14pm 
Can we get a list of all the different modifiers for all the different types of ants?
Essential Strategy  [developer] 15 Nov, 2020 @ 10:57am 
Do you want all stats?
Essential Strategy  [developer] 15 Nov, 2020 @ 1:16pm 
Factions main stats

-Collectors: +100% movement speed. Structures have +250 HP. Fast food collection.

-Leafcutters: Spawns leaves around anthills (infinite food). Start with 1 extra worker. Very slow food collection.

-Carpenters: Wood is needed to build structures, substituting food. Structures require less workers to be built. Normal food collection.

-Honeys: Units always regenerates, regeneration doesn't require food. Units regenerates 300% faster. Slow food collection.

-Colonizers: Soldiers have +100% damage. Start with a soldier. Very slow food collection.

-Nomadics: Units have +0.2 movement speed. Require less breeders to improve reproduction efficiency. Slow food collection.
Last edited by Essential Strategy; 15 Nov, 2020 @ 1:24pm
Essential Strategy  [developer] 15 Nov, 2020 @ 1:21pm 
Food collection rates

-Very slow: 3

-Slow: 6

-Normal: 10

-Fast: 16

-Very fasy: 20
Essential Strategy  [developer] 15 Nov, 2020 @ 1:43pm 
Improvement distribution

-Collectors:
*Feedback: Workers are healed when attacking.
*Selfdefense: Breeders can attack.
*Collector Militia: Soldiers collect resources instantly.

-Leafcutters:
*Rapid Metabolism: Workers have +0.5 movement speed.
*Stealth: Breeders can hide revealing fog and being invulnerable while hidden.
*Closed Combat: Soldiers have +10 attack speed.

-Carpenters:
*Exploration Learning: Workers have +8 sight range.
*Salival Coverage: Breeders regenerates buildings passively when on colony.
*Large Jaws: Soldiers have +7 attack damage.

-Honeys:
*Organized Collection: Workers can carry +4 food.
*Substitution: Breeders can get converted into Queens, expending food.
*Rear Sting: Soldiers have +4 attack damage.

-Colonizers:
*Military Service: Workers have +6 attack damage.
*Deadly Explosion: Breeders explode upon death causing area damage.
*Military Maw: Soldiers get food when attacking.

-Nomadics:
*Nomad Phase: Workers can build Colony Gates directly.
*Food Larvae: Breeders produce food passively when on colony.
*Shell: Soldiers have +50 HP.
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