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-Collectors: +100% movement speed. Structures have +250 HP. Fast food collection.
-Leafcutters: Spawns leaves around anthills (infinite food). Start with 1 extra worker. Very slow food collection.
-Carpenters: Wood is needed to build structures, substituting food. Structures require less workers to be built. Normal food collection.
-Honeys: Units always regenerates, regeneration doesn't require food. Units regenerates 300% faster. Slow food collection.
-Colonizers: Soldiers have +100% damage. Start with a soldier. Very slow food collection.
-Nomadics: Units have +0.2 movement speed. Require less breeders to improve reproduction efficiency. Slow food collection.
-Very slow: 3
-Slow: 6
-Normal: 10
-Fast: 16
-Very fasy: 20
-Collectors:
*Feedback: Workers are healed when attacking.
*Selfdefense: Breeders can attack.
*Collector Militia: Soldiers collect resources instantly.
-Leafcutters:
*Rapid Metabolism: Workers have +0.5 movement speed.
*Stealth: Breeders can hide revealing fog and being invulnerable while hidden.
*Closed Combat: Soldiers have +10 attack speed.
-Carpenters:
*Exploration Learning: Workers have +8 sight range.
*Salival Coverage: Breeders regenerates buildings passively when on colony.
*Large Jaws: Soldiers have +7 attack damage.
-Honeys:
*Organized Collection: Workers can carry +4 food.
*Substitution: Breeders can get converted into Queens, expending food.
*Rear Sting: Soldiers have +4 attack damage.
-Colonizers:
*Military Service: Workers have +6 attack damage.
*Deadly Explosion: Breeders explode upon death causing area damage.
*Military Maw: Soldiers get food when attacking.
-Nomadics:
*Nomad Phase: Workers can build Colony Gates directly.
*Food Larvae: Breeders produce food passively when on colony.
*Shell: Soldiers have +50 HP.