Stellaris

Stellaris

Ancient Cache of Technologies: Champion's Radiance
 This topic has been pinned, so it's probably important
Nova Solarius  [developer] 5 Aug, 2020 @ 3:03pm
Known Issues
- Reused art. Yes, I'm aware that I used the image SOFE uses for its single FL tech for about half the things in this mod. Trust me, you do not want me to try and make art instead.

- The megastructures the OE can build in base SOFE match the empire's colours while the new ones do not. Yep. Unfortunately, I can't do much about it since I don't know the first thing about modeling. You can use the edict to switch to the OE's flag, that fixes it for newly built ones.

- Edict crashes the game so I removed it for now. Gotta fix and reintroduce it. Edit: ♥♥♥♥ it, the event is cursed. I'm not touching it anymore. I've implemented it as three edicts instead. Doesn't crash, at least.

- All the habitable megastructures currently have the absolute least interesting names. Wanted to make the Worldsphere use the system name, but I had to get the names out in a hurry and couldn't figure out how to do system names in time. May change that later.

- Blank tech effect boxes. I'll fix that later. Fairly important.

- Anything to do with the Playable OE. The mod is still being tested, and the POE is about the lowest priority thing of them all. Be sure to post it, as I'd like the POE issues fixed eventually, but expect it to be ignored for a while.
Last edited by Nova Solarius; 5 Aug, 2020 @ 10:59pm
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Kirbo Ramsey 18 Dec, 2023 @ 3:27pm 
Arkship spazzing out constantly
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