Brick Rigs

Brick Rigs

Orcinus - PTR Anti-Tank BRAF
Issues with the vehicle and possible improvements.
I do agree with war challenger that there needs to be ways to remove heavy amounts of armor easily, and this vehicle is great for that, but I feel there are ways it could be improved. I will be listing a few of the small issues I have found with the vehicle. Feel free to list your own issues you have found with the vehicle.
Last edited by Nesy_the_Trailmaker; 7 Aug, 2020 @ 8:55am
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First issue I have actually found with the vehicle is that if you drive over any bricks your character is damaged, and the same happens if you accidentally bump anything. I have died twice to this while playing conquest a little while back when I was using this against ._. and his gold support super heavy tank. as soon as I killed him I drove over to his vehicle, hit one of the bricks on the underside of the vehicle, and it instantly killed me. I made the same mistake again later on, so now I just scrap the vehicle before going to the enemy vehicle to scrap it. I still think this could be easily solved by moving the seat off of the base plate and attaching it to some other brick.
Last edited by Nesy_the_Trailmaker; 7 Aug, 2020 @ 8:56am
Alright this second issue is less of an issue and more of a gripe: It can't be used at long range that well. This is because the rockets arc upwards slowly instead of downwards slowly, causing them to go upwards at range and fly over the target. this could be solved by using a rocket that arcs downwards instead, and make the launcher able to elevate. This way you could engage the target without any risk of losing the vehicle, and be able to hit ranged targets you could not hit before without getting close and risking yourself. Maybe this could be used as an idea for another vehicle meant to be used at range.
Last edited by Nesy_the_Trailmaker; 7 Aug, 2020 @ 7:42am
WarChallenger  [developer] 7 Aug, 2020 @ 5:38pm 
The vehicle has to be as low to the floor as possible to stay hidden. It's very rat-rod like on purpose. While it may cause debris to stick under the wheels, you should generally turn back away from the enemy once the vehicle has fired off its round.

With the second issue, I made this short-ranged on purpose because unguided rockets turn invisible in multiplayer. The rockets can be a bit unpredictable, but the end goal was to make a vehicle that doesn't annihilate anything from across the map. I know the feeling of getting hit from out of nowhere, and I thought making this a short-ranged rocket would make the vehicle a bit more fair. Guided missiles would work a lot better in matches, but they would also be invisible threats, and could cause drama in servers. Until a desyncless rocket is invented, it seems we will be stuck at short range.
Well then again, if your not the host guided rockets straight up don't work. I have done lots of testing on this when it comes to one of my ATGM vehicles I use for battle mode. If its not the host thats using the missile, the guided missile will look as if it is flying and going to its target from the person using it's view, but when you get to the target, it will just fly through them and into the map. This is because in reality the missile is often just on the ground in front of the launcher. I think this may have something to do with flaps and wings not working after being detached if you aren't the host.



Anyways this doesn't really have any relevance to what you were saying but I thought you'd find it interesting.


Also I understand now why you did things the way you did, though I will probably keep scraping my vehicle and my enemy's vehicle. The rockets often kill the person in the seat without destroying the entirety of the vehicle, leaving some cash to be gained, plus the cash from the kill.
WarChallenger  [developer] 8 Aug, 2020 @ 8:00pm 
That is really interesting. I'm glad the vehicle serves as a cash reclaimer, too! That will certainly give a competitive edge against the team that spawned the tungsten spam vehicles.
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