STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
Larry-3  [developer] 21 hours ago
August 2025 update patch notes
1: The AT-RT model animations and textures have been improved. Its icon has been updated as well.

2: The AT-RT (Flamethrower) credit cost in GC has been reduced. Was 115, is now 105.

3: Fixed the issue causing the MLC-3 company info box to appear mostly blank.

4: Added the T-13 Airspeeder.

5: The HWK-290 laser cannons has received a slight increase to their rate of fire.

6: Land-based mass driver projectile base damage has been doubled.

7: IG-88's ship, the IG-2000, has received a shield buff. Was 100 HP, is now 200 HP.

8: Some human civilians are now armed with stun blasters.

9: Added the M3-A Scyk Interceptor.

10: All tech cost in GC has been increased.

11: The Death Star II credit cost has increased.

12: The Death Star I is now available in the 1 BBY GC.

13: The Death Star(s) are no longer available in any GC set from 0 ABY to 3 ABY.

14: The Black Sun faction color has changed from orange to teal.

15: The Hutt Clan faction color has changed from teal to red.

16: Some GC icons have been rescaled.

17: Upkeep cost on some structures has been increased.

18: Added the KX-series Security Droid.

19: The Imperial Repulsorlift Jammer is no longer available to build.

20: The E-web now has a slightly longer fire burst, its accuracy against infantry has been slightly reduced, its projectile and damage type have also been updated.

21: Added the DF-11 Scourge.

22: Land Skirmish Pop Cap for a 2 versus 1, and 1 versus 2 has been increased. Was 8 Pop Cap, is now 10.

23: Pathetic AI has received a slight nerf.

24: Galactic Corruption particles produced by the Zann Consortium have been reduced to improve stability and performance.

25: Canderous-class Tank tactical health has been increased. Was 850 HP, is now 950 HP.

26: Bakura planetary bonus now includes the Arrow-23, E-50 Landseer, Heavy Tracker, ITT and LAAT/le, as was intended.

27: Added the SCS-19 Sentinel.

28: Increased the shell velocity of flak pod projectiles.

29: Counterspy's will now spawn in orbit.

30: Added the Deep Space Recovery Vessel L-2783.

31: The UT-60D U-wing Gunship is no longer available as an individual build option.

32: The MC75 Armored Cruiser and MC75 Ordinance Cruiser will now garrison the UT-60D U-wing at tech 5.

33: The Marsheem-class Heavy Cruiser will now only garrison X-wings until tech 5, when its garrison will be a mix of B-wing's, X-wing's and U-wing's. Its rate of fire for all its guns has increased as well.

34: The Overseer (Terisa Kerrill) will no longer spawn in any pre-1 ABY GC.

35: Fixed the issue of Wayland beginning with a level 2 starbase in some GC's.

36: The Imperial level 4 starbase will now garrison the Carrack-class Cruiser at tech 5.

37: The Imperial level 5 starbase will now garrison the Carrack-class Cruiser, and will no longer garrison the Gozanti-class Assault Carrier.

38: The Zann Consortium will now begin the Forces of Corruption and Critical Point GC's with Anaxes under their control.

39: Anaxes max starbase level has been lowered to 1, was 2.

40: The TL-1200 now displays its role tag in the buildbar info box, and on the GC map.

41: The laser and ion cannon on the Pursuer-class Enforcer are now slightly more accurate against corvettes. Its "good against" icons have been updated as well.

42: The Marauder-class Assault Corvette role tag, as well as its "good against" icons have been updated. Its Pop Cap has been updated to align with other corvette class ships.

43: The Munificent-class Comm. Frigate front ion cannon now has a slightly higher rate of fire.

44: Added the Hoverturret.

45: The Quasar Fire I-class Deploy Squadron ability has been swapped for Sensor Ping. Its weapons loadout has also changed. Was 2 medium turbolaser batteries, is now 2 medium twin laser cannons and 2 light turbolaser batteries.

46: The Providence-class Carrier can now only be built at Mon Cala.

47: The Aethersprite-class Light Interceptor can now only be built on planets with the Black Market planetary bonus.

48: Removed GC map rings on the galactic disk.

49: Fixed the issue of the Imperial trade routes sometimes having a blue tint. Rebel trade routes should now render closer to their faction color. Also changed them from a solid hard line.

50: Hero stat buff/morale ring glow indicator around hero portraits has changed colors.

51: The Tri-fighter is no longer available.

52: Added the JumpMaster 5000 and the Punishing One.

53: Rifles and pistols now deal less damage against AT-AT's.

54: The Empire can no longer build Hutt Palaces.

55: The Empire can now recruit Dengar as well as generic bounty hunters at Cantina's.

56: MC40A and MC80A death animations should now appear.

57: GC Pirate Base Facility has been renamed to Black Sun Base Facility.

58: Added the WLO-5 Speeder Tank.

59: Adjusted GC Pop Cap for almost all space units.

60: Barracks will provide 1 more additional Pop Cap. Was 1, is now 2.

61: Freerunner tanks will no longer pre-spawn for the Rebels in the Culmination GC. The Heavy Armor upgrade should now effect them as well.

62: The Heavy Tracker now grants a 50% Fog of War increase to all units in any land battle it participate in.

63: Added the ARC-200 Wing Cutter Fighter.

64: The Fleet Commander will now come in two versions: a naval commander and a commodore. Each with a different credit cost and build time.

65: The CR70 Corvettes is no longer a build option in Skirmish, but has been moved to the Garrison upgrade. It will now pre-spawn in any pre 4 ABY GC's as well.

66: Rebel surface turbolaser tower tech has been moved from tech 2 to tech 3.

67: The Pelta-class Assault Ship tech has been moved from tech 3 to tech 2.

68: Imperial Sharpshooter credit cost in Skirmish has been reduced. Was 500, is now 250. Its Skirmish build time has increased by 2 seconds. Was 10 seconds, is now 12.

69: Added the CAP-2.

70: Updated two hyperspace audio ques and added 1 more.

71: Lengthened GC build bar to accommodate new units.

72: The V-wing Starfighter Laser Barrage ability now has a cooldown, as was intended.

73: Slightly improved the TIE Striker strafing runs.

74: Added the SU-42RS Flashblind Aerial Reconnaissance Airspeeder.

75: Flack pod projectile velocity has been slightly increased.

76: The AT-ST, AT-MP, AT-PT and CAP-2 have received a slight increase to rate of fire.

77: AT-ST laser cannon has been changed to a blaster cannon.

78: The TIE Crawler has received a slightly increase to its top speed, and its rate of fire for its blaster cannon. Its turbolaser remains unchanged.

79: The Victory I-class and II-class collision mesh has improved. Projectiles should more easily damage the bridge sections now.

80: The Victory I-class missile launchers now tank an additional second to reload.

81: Added the T-series Tactical Droid.

82: The Interdictor-class Star Destroyer has been renamed to Interdictor-class Heavy Cruiser. Its model and icon have been updated, its weapon loadout has been doubled, its Gravity Well durability has been slightly increased and the rate of fire for all of its weapons has been increased.

83: The Immobilizer 418 Cruiser will no longer be available to build at a level 5 starbase in Skirmish.

84: The tactical camera for space battles has been zoomed out slightly. Hardpoint targeting reticles have been rescaled to adjust for the change in zoom level.

85: The Nebulon-B Frigate(s) and Vindicator-class Heavy Cruiser build time in Skirmish has been increased.

86: Raid forces can no longer include surface vehicles. Air vehicles can still be included. The max number of hero units has been increased as well. Was 2, is now 3.

87: The MC75 Ordnance Cruiser torpedo launchers have received a slight increase to rate of fire.

88: Taris planet model in both GC and space battles has been updated.

89: 102 space maps have had their lighting improved and some even slight edits to their space box.