STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
Showing 1-10 of 50 entries
< 1  2  3  4  5 >
Update: 4 May @ 6:05pm

Update: 3 May @ 10:29pm

1: All space ion cannons and space lasers have been buffed.

2: Reduced the rate of fire on all space units. This was done to balance out the buff to all space projectiles and to reduce stress on the CPU.

3: Raider I-class light ion cannon has been replaced for a medium ion cannon.

4: The Marsheem-class Heavy Cruiser has lost its Deploy Squadron ability, and now has the Sensor Ping ability. It also now comes with the passive Sensor Jammer ability. It max attack range issue has been fixed as well.

5: The Lancer-class Frigate is now slightly more accurate against starfighters. It also received a slight rate of fire.

6: The Gladiator-class Star Destroyer has lost is Point-defense ability.

7: The Rebel AI in the Imperial version of the 7982 - Culmination GC should now work.

8: Shadow Trooper tactical health has been increased. Was 25, is now 35.

9: Updated Starhawk (prototype) loadout. It now comes fully armed with medium turbolasers. Its icon has been updated as well.

10: The Executor has received a slight buff to its shield regeneration. Its max attack distance has also been increased.

11: The U-wing now has the Supply Droid ability.

12: Added the TIE Reaper.

13: The TIE Advanced X1, Slave I, U-wing, Pursuer-class and VT-49 Decimator base shield strength have all been increased by 100 HP.
The X4 Gunship base shield strength has been increased by 90 HP.

14: Tarkin's Will tractor beam ability should now target units.

15: The fleet commander icon bust should now display instead of the ship icon. As was intended.

16: Fixed an issue preventing one of the turrets on the X4 Gunship from being used.

17: V-4X-D ski speeder is no longer available.

18: The Venator I-class model has been updated, as well as it weapon loadout. Its Power-to-Shields ability has been swapped for Point-Defense.

19: The Venator II-class model has been updated it. It no longer is armed with a SPMA beam cannon. It now has the Point-Defense ability.
It is no longer available to build in GC.

20: Imperial and Rebel Infantry squads now come in double the squad count from previous numbers. The Empire was 20 stormtroopers in squads of 10. It will now be 40, still in squads of 10. The Rebels was 18 soldiers in squads of 6. It will now be 36, still in squads of 6. Both their cost and build time has doubled as well.

21: Slightly reduced the camera scroll speed in GC.

22: Zann Consortium Mercenary Assault Squads now come in double the squad count from previous numbers. Was 9 mercs in squads of 3. It will now be 18, still in squads of 3. Their cost and build time has doubled as well.

23: Anti-infantry turrets now match anti-vehicle turret attack range. Was 320, is now 400.

24: The Hailfire Droid fire cone on its missile pods has slightly widen, on its Y-axis.

25: Updated Admiral Ackbar's unit icon.

26: ULAV's have lowered in tech tier. Was tech 3, can now be unlocked at tech 2. Stats remain the same.

27: Added E-50 Landseer.

28: H-60 Tempest should no longer cause a crash if I player orders a land bombing run while units are in orbit.

29: The Raider I-class Corvette, CR70 Corvette and CR90 Corvette no longer have the Hunt ability. It has been swapped for Laser Barrage.

30: The concussion missile launcher on the AAT-1, Arrow-23, AT-ST, AT-MP, TX-130 and ULAV has been improved. The missile fired will now deal slightly more damage per volley.

31: Updated the HWK-290 Light Freighter model.

32: Updated Arrow-23 model.

33: Updated Z-94-AF4 Headhunter model.

43: Updated Z-95 Headhunter model.

44: The AT-DP Power to Weapons ability has been swapped to Laser Barrage.

45: E-web max attack range has been increased, as well as its rate of fire.

46: The standard AT-RT is no longer armed with a dedicated anti-infantry gun. It laser cannon is now a jack of all trades, master of none, it list role is now generalist and its rate of fire has been slightly lowered as well.

47: Fixed some GC text issues.

48: The MLC-3 listed class will now state Artillery, the Fire Range upgrade will now effect it. Its rate of fire has also be slightly reduced.

49: All laser-based projectiles have been updated.

50: Land vehicle-based groups are now 2 Pop Cap. Infantry-based groups will still remain at 1 Pop Cap.

51: Jabiim's planetary ability icon should now display the correct planetary bonus ability.

52: Added GR-75 Combat Retrofit (Comms Net).

53: The Orbital Long Range Scanner is no longer available.

54: The Imperial Gozanti-class Cruiser and the Imperial Gozanti-class Cruiser (Repair Crews) heavy laser cannon has been upgraded to a heavy twin laser cannon.

55: Added the IGV-55 Surveillance Vessel.

56: Some Imperial and Rebel structure upkeep cost have been increased.

57: The Overseer ISD missiles have been updated with a new model.

58: The Marauder-class Assault Corvette no longer has the Barrage ability.

59: Space missiles and torpedoes will now deal tiny AoE damage when they explode. Torpedo base damage has also slightly increased.

60: The Imperial Gozanti-class Cruiser and GR-75 Combat Retrofit passive fleet buff have been improved by and additional 1% from their previous numbers.

61: The Immobilizer 418 Cruiser is no longer available to build in GC's set after 1 BBY. Some will pre-spawn on GC's set after 1 BBY.

62: Heavy Tracker movement animation should be smoother now. Its rate have fire has been slightly lowered as well.

63: The AT-MP rotary cannon has received a slightly accuracy buff. It rate of fire has been slightly increased as well.

64: Added the TIE Crawler.

65: GC base level icon has been updated.

66: Rebel Juggernaut Hunt ability should now work correctly.

67: The Pathetic AI has been slightly nerfed.

68: Asteroid Fields will damage per impact has been increased. Was 60, is now 200.

69: TIE Punisher's will now fire 8 torpedoes per attack run. Was 4.

70: Level 1 to 4 Imperial, Rebel and Consortium starbase shields have been buffed.

Update: 3 May @ 9:03pm

Update: 2 Mar @ 9:08pm

1: The Arquitens the Fleet Commander uses is now armed with missile launchers.

2: All upgrade icons have been updated.

3: The Maw max credit income has been reduced from 15 to 5 credits per week. Its max starbase level has been reduced from a level 3 to a level 2.

4: Almost all space units and structures with hardpoints have had their rate of fire lowered.

5: All space projectiles will now traverse at greater velocity with a slightly high base damage per shot. Land-based flak pod projectile velocity has also increased.

6: Arquitens-class Cruiser model has been updated. It weapon loadout has also changed.

7: Imperial and Rebel space hull armor upgrades have been improved. Was +25% more durable hull armor, is now +50%.

8: The Empire can no longer build Acclamator-class Assault Ships.

9: The Vindicator-class Heavy Cruiser has received a major durability increase to its hull plating, its shield are a bit more durable, its ion cannons has also been given an increase to their rate of fire.

10: The Dreadnought-class Heavy Cruiser model has been updated with a more Canon-looking model. It has also been lowered one tech level. Was tech 3, is now tech 2.

11: The Mining Facility now requires a Barracks before it can be built.

12: The MC85 Star Cruiser now requires the Alliance Command Support Level 3 upgrade. As was intended.

13: The max buildable number at any one time for the TX-130 Saber-class Tank has been increased from 3 to 5.

14: The 61st Mobile Infantry can now be recruited at tech level 2, was tech level 3.

15: The Pelta-class Assault Ship can now only be fielded in limited numbers at any one time.

16: Marsheem-class Heavy Cruiser will now change its Y-wing garrisons to B-wings at tech level 5.

17: The Hailfire Droid max speed has been slightly reduced and the accuracy of its missiles reduced. It missile appearance has also been updated with new fire effects as well.

18: AT-AA anti-vehicle rocket max velocity has been increased. Its tactical health has also been increased. Was 300, is now 750.

19: All GC's have been replaced with updated versions.

20: Added the Anti-vehicle Skiff.

21: Garrison's in any ship class will now take additional time to spawn.

22: Added the TIE Brute.

23: The max number of turbolaser towers than can be placed on Naboo has been reduced by 1.

24: E-web troopers have received a slight increase to their rate of fire and will now deploy their turret a tiny bit quicker.

25: Added the Gozanti-class Assault Carrier.

26: ULAV credit cost in GC has been reduced. Was 200, is now 180. Its rate of fire has also been adjusted.
The base damage of its concussion missile has increased. Was 8 base per shot, is now 12.

27: T2-B Tank HP has been reduced by 100. Was 500, is now 400.

28: Added the Z-95-AF4 Headhunter.

29: Hapes planetary bonus has been updated.

30: The Maw planetary bonus has been updated.

31: Added the Arrow-23.

32: Added the V-4XD Ski Speeder.

33: All vanilla shaders now have 16x anisotropic filtering by default.

34: GR-75 Combat Retrofit (Repair Crews) and Imperial Gozanti-class Cruiser (Repair Crews) should now heal themselves while retaining the ability to heal other ships.

35: Fixed some issues with the Balmorra, Bespin, Bonadan, Coruscant and Fresia land maps.

36: Energy and Energy Refresh Rate for all space units has been adjusted. Mostly for shield balancing reasons.

37: TIE Striker projectile velocity has been sightly increased as well as its rate of fire.

38: The AT-DP base damage per shot has been increased by 2. Was 24, is now 26. It walk animation and walk speed have also improved.

39: The 2M Saber-class repulsortank area damage per shot has been increased by 2. Was 18, is now 20.

40: The AT-ST damage values have been readjusted to make it more effect against infantry and less effective against armor. Its Barrage ability has been replaced with Sensor Ping. Its credit cost in Skirmish has been reduced. Was 900, is now 875.

41: Added the AT-DT Walker.

42: Added the HCVw A9 Turbo Tank.

43: Expanded the build bar row in GC to better prevent units from becoming hidden.

44: Added the SP.9.

45: Most Demolition Trooper animations should be smoother now.

46: Weapon hardpoints in space are no longer targetable.

47: The B-wing, TIE Bomber and TIE Interceptor now have additional voice lines.

48: TIE Fighter and TIE Interceptor rate of fire has been increased.

49: Dark Side Adapt tactical health has been reduced by 25 HP. Was 125, is now 100.

50: Added the Kihraxz Light Starfighter.

51: MLC-3 Skirmish prices has been reduced. Was 600, is now 500.

52: Updated menu load screen.

53: X4 Gunship has received a slight increase to rate of fire.

54: The Secutor-class Star Destroyer is now invulnerable to hangar destruction.

55: Improved the Zann Consortium Palace weekly income.

56: Vornskr vulnerable icons displayed in its text box have been updated.

57: Fixed the issue of the Venator II-class Star Destroyer forward turbolasers missing damage type tags in its code.

58: Added ambient radio chatter to ship classes heavy cruiser and up.

59: Space shield impact rounds for heavy lasers, light turbolasers, medium turbolasers and heavy turbolasers has been updated.

60: Replaced the Victory I-class model with an updated model. Lowered its credit cost in both GC and Skirmish. It will now be un-buildable starting at tech 4.

61: Added the Victory II-class Star Destroyer's.

62: The Gladiator-class Star Destroyer credit cost has been increased in both GC and Skirmish.

63: The Free Virgillia-class Corvette can now only be fielded in limited numbers at any one time.

64: The Delta-7 Aethersprite rate of fire has been increased. Its credit cost in Skirmish has been reduced. Was 400, is now 250. Its Skirmish build time has also been reduced from 10 to 8 seconds.

65: Added the HWK-290.

66: Almost all tactical satellite models have been updated. All tactical satellite build times have been reduced by around 50% as well.

67: The AT-MP number of rounds per laser burst has been increased.

68: E-web credit cost has been reduced in GC. Was 120, is now 90.

69: Added the LAAT/le Patrol Gunship.

70: Updated the Sentinel-class Landing Craft model.

71: Updated Mustafar planet GC model.

72: The Assault Frigate MK. II model has been replaced with a more updated model.

73: All tech for the Galactic Empire and Rebel Alliance will now cost more. R2-D2 and C-3PO will also take addition time to respawn after stealing tech.

74: Added the Y-45 Armored Transport Hauler.

75: Kyle Katarn max attack range has been reduced.

76: Zann Consortium Corellia piracy mission starting forces have been increased.

77: Add the CR70 Corvette.

78: Rebel starbase levels 1 and 2 will now garrison the CR70 Corvette.

79: Upgrades should now affect the proton torpedo variant of the Nebulon-B Frigate.

80: Both variant of the MC75 Star Cruiser will now swap some of their garrisoned X-wing's and Y-wing's to include A-wing's and B-wing's at tech 5.

81: The Accuser Star Destroyer pop cap issue has been fixed.

82: Added more music tracks.

83: Most units now have role tags included in their info-box.

84: Taris intimidation mission will now begin with more units for the player to control.

85: 2-M Saber-class Repulsorank texture should look a bit better now.

86: Canderous-class Assault Tank base damage per shot has been is increased. Was 8, is now 10.

87: The GNK Droid (Generator) speed buff to vehicles has been improved. Was 2%, is now 5%.

88: Added the AT-ACT Walker.

89: Textures for gas giants with a silver colored atmosphere have been improved.

90: The Heavy Tracker has received a slight accuracy buff.

Error: Unable to read additional data. Blocked by unknown user. Incoming text stream: "SLW: Did you really believe it would be this easy?"

Update: 25 Sep, 2024 @ 5:24pm

Update: 25 Sep, 2024 @ 12:13pm

Hotfix: TIE Phantoms should now be buildable on Aeten II at the right tech and starbase level. Saves should be unaffected.

Update: 15 Sep, 2024 @ 7:03pm

Hotfix for the September 2024 update. Fixes an issue with the Elite AT-TE not being selectable.

Update: 12 Sep, 2024 @ 9:20pm

The patch note can be read here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2191440256/7428213499285458842/

Update: 18 Mar, 2024 @ 9:16am

Minor hotfix for the Deflier unit. The Z.C. should not spam it as much now.

Update: 2 Mar, 2024 @ 9:17pm

The patch notes can be found here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2191440256/4301571777492642611/