Total War: WARHAMMER II

Total War: WARHAMMER II

Attack Move and Counter Charge (WH2)
paperpancake  [desarrollador] 10 AGO 2020 a las 18:06
Technical compatibility details for curious modders.
These two things could ruin compatibility with this mod. Number 2 might surprise you!
  1. Giving units to multiple different Unitcontroller[chadvandy.github.io] objects at the same time can cause some or all of them to glitch. This mod uses Unitcontrollers, but it's still compatible with the Unitcontrollers in AI General II because these mods release the units when the other asks for them. They do this by registering with a global function I made up called modder_API_release_uc_for_ids). Please contact me if you have questions.

  2. Mods should never use battle object[chadvandy.github.io] handlers or listeners directly (for phases, for commands, for selections, etc). Only one of those handlers is allowed at a time, so that prevents your mod from working when the game already has a handler, like during quest battles, and it stops other mods from working. Please play nice with other mods and instead use the callbacks in the battle_manager[chadvandy.github.io].
Última edición por paperpancake; 18 AGO 2021 a las 18:52