Total War: SHOGUN 2
qbs_Expanded_DMS_Vanilla
BUG REPORTS
My computer crashed and i had to reformat so i had to start all over again on this mod but i have fixed some of the commonly reported bugs i still have more work to do however. If you notice any new bugs after this last update please inform me
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Сообщения 112 из 12
I noticed i hear gun sounds coming out of the archers when i play the date clan today. I know that the orignal darth mod game had a sound patch for this but since i can't use that while i use this game the sound issue is back. Do you inted to fix this in your mod or just have us get the sound patch from TWG site?
Quillbeatssword  [Разработчик] 5 авг. 2014 г. в 14:10 
the same sound fix should work
The A.I from the expanded version has no names attached to them, in other words they are nameless when I look at them on map and in diplomacy as well as in the loading screen each turn.

Only the original Shogun 2 clans has their names on them, are there any fixes for that?
Quillbeatssword  [Разработчик] 16 июл. 2015 г. в 13:36 
Автор сообщения: 雑賀 竹彦
The A.I from the expanded version has no names attached to them, in other words they are nameless when I look at them on map and in diplomacy as well as in the loading screen each turn.

Only the original Shogun 2 clans has their names on them, are there any fixes for that?

I'm assuming you're using some other mod that isn't compatible with this one. This is the first i've heard of this happening.
Автор сообщения: Quillbeatssword
Автор сообщения: 雑賀 竹彦
The A.I from the expanded version has no names attached to them, in other words they are nameless when I look at them on map and in diplomacy as well as in the loading screen each turn.

Only the original Shogun 2 clans has their names on them, are there any fixes for that?

I'm assuming you're using some other mod that isn't compatible with this one. This is the first i've heard of this happening.

The mods that I use are following :

Diplomacymod (my own the only changes are the diplomacy)

Kneel fire for gunmen

UAI revived

Geisha

Vus (unit pack)

real armies

specialitybuildings

Saya

Custom General Skill

Kaze no shashu (1 unit)
Quillbeatssword  [Разработчик] 17 июл. 2015 г. в 4:37 
Ok the diplomacy mod will conflict because mine uses darth mod diplomacy with some tweaks i made. i dont believe the others are a problem except the UAI that changes the user interface correct? If so the new factions wouldn't be added into the tables for that so the files would be missing. That would probably explain the missing names etc.
Quillbeatssword  [Разработчик] 17 июл. 2015 г. в 4:38 
Disable the UAI and try it again. You can probably play with your diplomacy mod without to much of a confliction
Автор сообщения: Quillbeatssword
Disable the UAI and try it again. You can probably play with your diplomacy mod without to much of a confliction

alright I'll try it!
Quillbeatssword  [Разработчик] 17 июл. 2015 г. в 4:44 
Ok nevermind, Sorry i havnt modded TW in a while i for some reason was thinking the UAI had something to do with the user interface. I just looked it up, that will for sure conflict with the mod in general. I had to add all the new factions into the A.i tables i made for the mod
Quillbeatssword  [Разработчик] 17 июл. 2015 г. в 4:45 
The a.i in my mod is pretty good though so no worries it uses a modified version of darthmod a.i
Автор сообщения: Quillbeatssword
The a.i in my mod is pretty good though so no worries it uses a modified version of darthmod a.i

yeah I tried the game now and they are still invinsible, however do you think the diplomacy conflict can do such a thing?
I've found the issue, it would have been that the loading order was wired up

I started with your mod and then the other mods and that fixed it. Thanks anyway! :)
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