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I'd like to suggest two things.
Option 1 = remove the 50 percent damage debuff entirely.
Option 2 = Petal dance can only be activated from the front, as that's already a dangerous place for him to be. After using petal dance, it pushes him all the way to the back. He only takes the debuff of 50 percent damage and 8 percent crit for that one turn as he prepares his attack. and for further balance, Shadow Crossing Heaven can only be activated after using Petal Dance.
Six Demon Banishment also pushes him back one space.
I considered removing the DMG received debuff, as that was part of the balancing from when petals was a more defensive move, but I received feedback that it was fine. I may end up lowering the value of the debuff however, but I think the debuff itself discourages dodge doomstacking to avoid damage entirely.
Thank you for your feedback, since I didn't have many testers in beta it is greatly appreciated.
Perhaps they didn't tell you that the damaged stacks per use. 50% by itself could be tolerable, but having it stack is murder.
I don't normally post on Steam, but I thought i'd make an exception here as this is a great mod and I feel I found a bit of a big issue in terms of balance.
It's not the Wanderer itself (which I feel is great in terms of balance) but his Collector's head item: Musashi's Head.
It's the +10% CRT the party receive on hit that's the offender here. +10% CRT is huge to begin with, but the problem isn't just that - it stacks.
So if you use a character that hits all ranks (i.e: Houndmaster's: Hound's Harry), the three other party members get a bonus of up to +40% CRT if it crits all ranks, which ultimately can be used to cheese fights with zero care for stress or incoming damage. This happened fairly often when I used it.
In comparison, the Jester's Battle Ballad at top level only increases CRT by 4(or is it 5?)%, but this actually requires a move and while it stacks it's only a fraction of what the potential of this item unlocks.
As it stands right now, I refuse to use this item if my character can hit anymore than 1 rank, but it really shouldn't be like that.
My recommendation is the following, either:
A) Reduce the CRT level down to 2%, so if your character hits multiple ranks, it can only stack to 8%
or
B) Cap the CRT bonus so it doesn't stack and reduce it down to 6-8%
or
C) Remove this bonus altogether. This item actually functions excellently even without the party bonus.
Hope you'll consider my points!
I have some ideas to balance this guy.
First of all lower the 10% heal to like 5%
10% feels much and It can be abused.
Ten-Thousand Thousandfold Stance is overpowered. It needs a downside or rework.
I'd say give him like +10% DMG Taken and Stress.
Or make the riposte and buff 3-5 turn long.
Unanswered Perfection could be a bit better too. I'd say take away the speed debuff.