Darkest Dungeon®

Darkest Dungeon®

The Wanderer
MrGuySenpai  [developer] 13 Aug, 2020 @ 7:15pm
Bug Reports
Post about bugs here.
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Showing 1-15 of 35 comments
Splinkus The Wise 14 Aug, 2020 @ 10:38am 
Hey, excellent mod! I have a small issue: I can't use the "Forbidden Technique" skill. I thought maybe it only became available after getting a crit the first time, but even then the skill can't be used. Is there something I'm missing perhaps? Thanks again for the otherwise stellar mod!
MrGuySenpai  [developer] 14 Aug, 2020 @ 12:04pm 
Alright friend, could I have some more info. Do you own the DLCs? Were they active? Were you using the Masamune trinket perhaps, or anything else that disables stress skills?

I tested without the DLCs so that shouldn't be it, but still.
Splinkus The Wise 14 Aug, 2020 @ 12:06pm 
Oops...it was my own fault. My Wanderer came with a quirk that disabled certain moves, I just didn't notice. Totally my bad!
MrGuySenpai  [developer] 14 Aug, 2020 @ 12:31pm 
No problem, thank you for your diligence.
SB312 18 Aug, 2020 @ 1:47am 
hey, i've a litlle issue about the mod , in the french version the names of the trinkets are in blue strings , otherwise everything else is fine
Rhidlareh 18 Aug, 2020 @ 7:41am 
Hey so i got two things to report.

Isn't "Forbidden Technique" supposed to cause a garanteed CRIT? Well, if the Wanderer has already crited and gained his -CRT Debuff he can't do that. I always assumed Forbidden Technique was kinda meant to act as a way to circumvent that (hence "Forbidden".) But im fairly biased around this.

Secondly and more importantly, the "Musashi's Head" Trinket doesn't properly grant all other Heroes +CRT Buff if the carrier performs one themselves. But it does still grant the carrier the -CRT Debuff after causing a CRIT still.
MrGuySenpai  [developer] 18 Aug, 2020 @ 7:53am 
Thank you for your reports, I have discovered the source of the trinket name issue and the crit buff issue. I believe I have also fixed the head issue as well, but please let me know if it's still broken.
Got a major one, though it might not be the mod's fault: every time I end a mission with it a wanderer in the party it crashes the game. when reloaded the week hasn't passed and the heroes on said mission are still in the same state they were when the mission ended. Again, this may be the fault of another mod, but I'm unsure. Will get back to you when/if I figure out what's causing it.
3분막걸리 22 Mar, 2021 @ 3:24am 
Hey, I was using CC trinket sets and it seems like the crit condition doesn't work properly. Saya trinket doesn't apply bleed so the Muramasa crit condition cannot be made. Could you look into them? Also, I love your mod :) thx for you hardwork!
keihiro 4 Jul, 2021 @ 12:18pm 
Hi, first of all thanks for the awesome mod. Absolutely love him! I do notice one thing, Ten-Thousand Thousandfold Stance the riposte skill doesn't refresh after waves in farmstead, it does refresh after getting to new level, is this intentional?
MrGuySenpai  [developer] 4 Jul, 2021 @ 6:31pm 
Hrm, that's a bit strange, I just checked the effects file and it has the parameter that should make it refresh. I'm not sure why that would be happening. He doesn't keep the riposte through the waves?
keihiro 5 Jul, 2021 @ 11:23am 
Not sure if i can explain it right, so example after defeating boss the skill does refresh. But after Sleeper's Dream's "beyond time and space" it doesn't.
vitez_vaddiszno 16 Sep, 2021 @ 6:23am 
The barks when he rejects stress relief services are completely mixed up. There are different barks for every service (tranquility has long escaped me, I do not deserve companionship, the gods hold no solace for me etc.) but they are said indistinctively. Wanderer will say brothel-rejecting barks in the Prayer hall, gamble-rejecting barks in the flagellation chamber, etc. Not a big issue but should be fixed.
MrGuySenpai  [developer] 16 Sep, 2021 @ 8:07am 
Unfortunately, the game does not allow rejection barks to be specified for each service. I wrote those without that knowledge, but instead of just getting rid of them I kept them in, even if they are randomly selected.
vitez_vaddiszno 16 Sep, 2021 @ 9:08am 
Originally posted by ThatGuySenpai:
Unfortunately, the game does not allow rejection barks to be specified for each service. I wrote those without that knowledge, but instead of just getting rid of them I kept them in, even if they are randomly selected.
If so, then that's fine, but I know of a counter-example. A character with the "Tippler" quirk will specifically react to the Flagellation chamber with "That seems a bit bloody. How about a stiff drink instead." For the other stress relief places, he will say his generic alcoholic barks, so there is some kind of a way to differentiate between them.
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