Rivals of Aether

Rivals of Aether

Amarelle
Xio_the_fluff 30 Oct, 2020 @ 2:34am
Amarelle functionality information (updated)
With the recent rework much of Amarelles functionality is now different.

This post is so that most of the function of Amarelles kit is easily accessed and referenced.
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Passive one: Ingredients
When certain requirements are met (explained in N-special section) an ingredient is applied to your opponent in the directions of up down and the effected characters forward and backwards. When an opponent is hit by Amarelle is baked (further explained in that section) the ingredient is activated and does a delayed hit on the effected target.

Passive two: Baking
Upon charging any chargeable move a timer is started, represented by a circle around Amarelle. Charging a move will cause the timer to fill faster. When this timer is up Amarelle will be in their baked form, causing any ingredients to be activated when certain moves are hit (Explained in a later section). All chargeable moves will be instantly at full charge while you are baked.

Chargeable moves that activate the timer/are improved by baked form:
Forward strong, up strong, down strong, side special, up special.

Specials

Up special:
A chargeable upwards jump with super armor. The more you charge it the higher up into the air Amarelle will launch and the faster they will travel. If the move contact’s an opponent, you will not be placed in special fall. When used while baked it will be at full charge instantly.

Side special:
A chargeable forwards moving charge with super armor. The more charged it is the faster and farther you will run. The attack will be a forward arc launch rather than a running charge when used in the air. Baked form will have an instant full charge. Will also interact with the down special placed object, if the attack connects with said object while holding the opposite direction of the initial charge Amarelle will bounce off of the placed pastry and finish the remaining run distance in the reversed direction while launching the pastry in the direction of the initial charge, the pastry launch distance depends on how much you charged the side special. The special is also able to be cancelled into any tilt/aerial you’re currently capable of doing, transferring the current amount of super armor to the tilt/aerial.

Down special:
Places a pastry onto the ground that corresponds with whatever combo ingredient is next in the rotation (shown above Amarelle’s heath bar) or the currently prepped ingredient. Will have a downwards spike hitbox if placed in the air that will also apply the combo ingredient on hit. The move will be bounced in the air by down air, down tilt and on completion of the baking timer. It can be knocked in a horizontal direction with a hitbox using Side special, forward strong and back air.

Neutral special:
Amarelle will take a chunk of them-self and eat it in order to prep the next ingredient in the rotation (shown above Amarelles health.) While an ingredient is prepped the next move that hits the opponent will apply that ingredient to that opponent.

Moves with additional functionality:
Down strong: a multi-hit fire breath move that you can move left and right while it is firing.
Up-tilt: Multi-part move, if you hit the attack button a second time, or hold it, a second hit will come out.
Dash attack: If you hit the attack button during the first part of the move Amarelle will launch into the air for a second hit.

Moves that can activate combo ingredients while baked:
Jab-3
up-tilt-2
side tilt
down-tilt
neutral-air
up-air
forward-air
back-air
down-air (landing hitbox only)
up-special
side-special
Forward-strong
up-strong
down-strong (ending hit)
dash attack (both parts)
and placed down special objects when opponent is knocked into them or when they are knocked into an opponent.

Amarelle will have super armor during:

up-special charge and travel (consistent medium amount through duration of move)

Side special travel (High amount at start with decrease during travel, the more the move is charged the higher the amount of armor the move starts with. Cancelling into a tilt/aerial will transfer this moves remaining armor to the tilt/aerial)

A weak amount during both parts of Dash attack.

And Down air (consistent but low amount of armor through duration of move)
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If there is any information I missed or any changes to functionality feel free to post additional information! I more than likely did miss something in my testing so any additional information would be helpful for the people who are new to the character.
Last edited by Xio_the_fluff; 23 Mar, 2021 @ 8:14pm
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Showing 1-2 of 2 comments
hankthetank 23 Mar, 2021 @ 7:59am 
holy vita packs that is helpful
Sweg_Gentleman 8 Apr, 2023 @ 12:31pm 
Nice. This is exactly what I've been trying to figure out about this character.
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