Team Fortress 2

Team Fortress 2

The Mystery Meat
okay, thats nice. but stats?
is it just a spicey reskin of vanilla sandvich? or should it have an effect that suites its wakeyness

my personal suggestion would be:
Pro's
on consumption: regenerate 15 health per second for 30 seconds
Con's
no imediate heal from eating
+50% recharge

I'd like to think of it as something you'd take before you give into the front line so that you have a passive regen while your there. its heals more then the sandvich but over a longer period of time, so your encouraged to be tanking damage while your healing
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Showing 1-8 of 8 comments
Vargus Burnmoren 15 Aug, 2017 @ 10:35pm 
i like this but it taste awfully alot like soldier's desert stew ...............oh god it just called me daddy
PatchesIX 17 Sep, 2017 @ 6:16am 
you could give the fists a temporary effect damage with this... make it real interesting :u
HintonR 27 Nov, 2017 @ 10:28am 
It would be interesting to have a heavy lunchbox item that would put a debuff on enemies for accidentally eating it.

Like a bleed effect from hemorraging or a slow... It wouldn't be a sidegrade to anything but would add a neat gimmick into heavy's arsenal.
kane 16 Feb, 2018 @ 2:11pm 
these stats are awfully op
mespi 24 Feb, 2018 @ 11:28am 
my idea for stats
10+ Recharge, 100 HP instantly on use
50-50 chance that you'll get bleeding for 7 seconds
{True Darkian} 18 Apr, 2018 @ 12:27pm 
Level 1 ...Lunchbox?

Eating this... thing... gives you a random effect:
+ Maximum health + 100 overheal, decays over time.
+ Mini crits for 10 seconds.
+ +25% Movement speed for 10 seconds.
+ +25% Fire rate for 10 seconds.
- Drains maximum health to 50, Restores over time.
- Deal 50% less damage for 10 seconds.
- -25% Movement speed for 10 seconds.
- -25% Fire rate for 10 seconds.
Acts as a small medkit for teammates (and enemies)

Requires 30 seconds to recharge.
No random critical bites.
Last edited by {True Darkian}; 18 Apr, 2018 @ 12:27pm
berry bliss 3 Jul, 2018 @ 5:52am 
Maybe if you drop it, anybody who picks it up (including teammates) will lose 15 hp overtime.
Hex: Lagspike 6 May, 2021 @ 10:27am 
Amount of Hp gained/lost is between -300 and 600 (Bonus hp is over-heal)
Gives a damage resistance/vulnerability for 10 - 60 seconds from -50% damage taken - +50% damage taken. (Damage resistance/vulnerability is shown on Heavy's HUD and above their head)
- Cannot be restocked by resupply cabinet
- 45 second recharge time
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Showing 1-8 of 8 comments
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