Medieval Engineers

Medieval Engineers

Water Planet 25km
kcs123 2 Jan, 2021 @ 2:12am
Invisible collider bug
Archive with log from test gameplay session when issue is discovered: dropbox ME archive[www.dropbox.com].

Imgur album with pictures of map locations where it happened. Album[imgur.com].

I have run multiple tests before I was able to narrow down issue on this map. In game experience what happened is like craft hit on something very hard, like ground or similar where game physics kicks in and break all or almost all catch blocks on ship.

Except, there is nothing where ship could hit on. Water is deep at that location and when I tried to hit ground on different locations catch blocks remained untouched. So, my best conclusion is that there is some invisible collider in that map area.

Wierd thing is, that I can move(fly with caracter) trough that area without issue. Another wierd thing is that I tried to spawn ship close to problematic area and I passed near broken ship without issues on catch blocks.

At first, I thought that there is flaw in my craft designs, that I have put some blocks too close to catch blocks or something that might cause strange issues with game engine physics. Next thing that I checked is if there some timer issue where game engine do stuff in background that maybe can cause issue. Because, I encountered issues after 10-15 min. of gameplay.

Nope, I have traveling for full hour in circle trough gulf where I was know that is "safe" for full hour. So, that exclude theory on game engine doing stuff in background. I tried to add or remove mods, rearange orders, etc. Nothing helped. I tried multiple ships, some new crafts and some are old reliable knowing that work without issues crafts. Same thing happened.

Then I tried same crafts on first water planet map (vanilla game size). I didn't found any issues at all there. That leaded me to conclusion that there is issue with only this map.

I'm using unofficial fixes from this page: http://deepflame.nl/medieval/medieval_fixes.html
Also most, but not all mods from planet no lag collection, although, I don't think that that is important. Exact mods used may be found in provided log file and saved game file.

I don't know if it something else on my end or it happens to others too. It is repeatable, though and maybe there is more locations on map besides those two that I have found.
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peaceman  [developer] 2 Jan, 2021 @ 2:05pm 
I know what this is. There is an easy fix for this. I just added the fix to the dll's from deepflame. You can download them here:

https://drive.google.com/file/d/1aYNHJFAtDds_1Z8WzDn3hRrpKSK8HPRJ/view?usp=sharing
kcs123 2 Jan, 2021 @ 5:10pm 
Thanks for a quick response and provided fix. I will try it ASAP and report back.
kcs123 2 Jan, 2021 @ 11:59pm 
It worked, no more RUD of catch blocks without reason :) .
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