Total War: WARHAMMER II

Total War: WARHAMMER II

Red's European Knights
RedDragon0908  [developer] 22 Aug, 2020 @ 12:46am
Unit list and unit ideas
Here you will get a full list of units that were added by this mod.

You are also welcome to post your unit ideas here, but please have the setting/theme in mind.
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Showing 1-15 of 22 comments
RedDragon0908  [developer] 22 Aug, 2020 @ 1:31am 
WIP = Working in progress, so maybe release with next mod update.

Holy Roman Empire:
- Reichsritter (knights)
- Dismounted Reichsritter (dism. knights)
- Armoured Sergeants (spearmen)
- Zwei Hander (greatswords)
- Reiters (rifle cavalry)
- Gothic Knights (heavy knights)

Byzantine Empire:
- Byzantine Lancers
- Byzantine Dismounted Lancers
- Byzantine Infantry
- Byzantine Cavalry
- Varangian Guard

Castille/Spain:
- Castille Knights
- Dismounted Castille Knights
- Musketeers
- Conquistadores
- Dismounted Conquistadores
- Tercio Pikemen
- Sword and Buckler Men (sword militia)

England:
- English Knights
- Dismounted English Knights
- English Longbowmen

France:
- French Knights
- Dimounted French Knights
- French Halberdiers

Portugal:
- Portuguese Knights
- Dismounted Portuguese Knights
- Aventuros
- Portuguese Arquebusiers

Milan/Venice:
- Milan Men At Arms
- Dismounted Italian Men at Arms
- Genoese Crossbowmen
- Venice Men At Arms
- Dismounted Venice Men at Arms
- Venetian Heavy Infantry
- Swordsmen Militia

Norsemen:
- Norse Swordsmen
- Norse Axemen
- Dismounted Huscarls
- Huscarls

Further unit ideas:


Aventurier[wiki.totalwar.com]
Dismounted Boyar Sons[wiki.totalwar.com]
Boyar Sons[wiki.totalwar.com] (planned as melee cavalry)
Berdiche Axemen[wiki.totalwar.com]
Dvor Cavalry[wiki.totalwar.com]
Tsars Guard[wiki.totalwar.com]


All links will point you to a Total War Wiki page.
These are only unit ideas - if they will make it in the mod and the way they will make it is not planned yet.
Last edited by RedDragon0908; 30 Sep, 2020 @ 11:42pm
Loremasters Corax 22 Aug, 2020 @ 8:29am 
Gute Ideen, man könnte auch ein wenig mehr ins nordische gehen und einige Wikingereinheiten machen... würde dann aber nicht so zum Mod passen.
RedDragon0908  [developer] 22 Aug, 2020 @ 8:31am 
Hmmm, es gibt doch auch die Königreiche Dänemark, Schweden und Norwegen... das Problem läge dann aber bei den Animationen und Variants...
Loremasters Corax 22 Aug, 2020 @ 8:33am 
Stimmt, aber super Idee
RedDragon0908  [developer] 22 Aug, 2020 @ 8:34am 
Man kann ja mal sammeln xD
Wolf King 29 Aug, 2020 @ 3:48pm 
conisder adding tiercos and conquistadors for TEB. You can use portugese and spanish templates for Estalia. Also consider the Italian city states units for Tilea
RedDragon0908  [developer] 29 Aug, 2020 @ 10:40pm 
Thank you for your ideas.
RedDragon0908  [developer] 30 Aug, 2020 @ 5:46am 
Updated the list a bit...
Working on 13 new units.

Before I post any new screenshots or progression pictures I want to wait for the permission from the mod authors for their used assets.
Wolf King 13 Sep, 2020 @ 12:23am 
Hey could you add the morion helmets for the Tierco? They had approximately 4-5 different headwear/helmets in traditional portugese and spanish tiercos. Also for the Tilea units can you add some of the Barbuta helmets for maybe lower level militia units? if you also would like to add more units i have a long list of Medieval era units from 1000ad to the 1600s.
RedDragon0908  [developer] 13 Sep, 2020 @ 1:08am 
Well I meant the unit ideas not the variant tips xD.
Morion for the Tierco is no problem, for the Barbuta I have to see what I can do.
RedDragon0908  [developer] 13 Sep, 2020 @ 2:06am 
Also I don't now how many units you have on your list but in a perfect way the are already part of the Total War universe. So you might check in they appear on this list https://wiki.totalwar.com/w/Units_in_Medieval_II:_Total_War.html if yes then you are welcome to post their name and the link from this side.
After all please have in mind that you provide me your ideas, these are no requests and I decide which of them might be added to the mod.
-> this last sentence is just a legal/law information just in case of security. Please don't feel attacked or offended by this. (sounds more serious than it should be xD )
Wolf King 13 Sep, 2020 @ 10:31pm 
i only request or give feedback, sorry if it come off another way.

For balancing purposes consider these changese,

Geonvese Crossbowmen- give them a silver shield for missile defence, a range and damage increase, a +30 armor increase to be more in line with the armored look of these units. You can add the Barbuta helmet in varation to this unit as well.

Tierco- Can you add the pikeman ability to them that Cataph's pikeman units have? Also an increase in armor protection around +30-40. You can add morion helmets to this unit for more varitey in line with the tiercos of spain.

You can give the Milanese line of units the Barbuta as well from their milita unit to the heavy infantry.

These are just some suggestion.



Wolf King 13 Sep, 2020 @ 10:32pm 
Also consider the Hungray unit roster for Border Princes or you can give them a mix of all your different units you already have available since its supposed ot be a mix of Tilean, Empire and bretonnian cultures.
RedDragon0908  [developer] 13 Sep, 2020 @ 11:00pm 
First of all thank you for the feedback.

Originally posted by Wolf King:
i only request or give feedback, sorry if it come off another way.

For balancing purposes consider these changese,

Geonvese Crossbowmen- give them a silver shield for missile defence, a range and damage increase, a +30 armor increase to be more in line with the armored look of these units. You can add the Barbuta helmet in varation to this unit as well.

Tierco- Can you add the pikeman ability to them that Cataph's pikeman units have? Also an increase in armor protection around +30-40. You can add morion helmets to this unit for more varitey in line with the tiercos of spain.

You can give the Milanese line of units the Barbuta as well from their milita unit to the heavy infantry.

These are just some suggestion.

The stats and weapon/ armour tweaks are not the problem and I will consider it for a "bug fix" update.
To the Barbuta helmet, as stated I have to look...models and textures work in a way that is sometimes a bit strange - from time to time it seems that the same models which are part of two different mods overwrite each other and become invisible. Solution for this problem is to rename all models and all their textures. The problem with Cataph's models is that they are build from different exsisiting models... The point is I will look if they work properly but if not I will not add them.

For thepikemen ability, I want to leave my mod as independent as possible, if I use his values for the pikemen then Cataph's mods are a hard requirement and I don't want to force people to use his mods (despite the fact that they are game essential). Same as for the helmet models I have to create this ability by my own to keep my mod standalone but I don't want to "copy" Cataph's ideas that much. I'm happy with the models and their textures and maybe in the future I will introduse custom effects and abilities.

I hope you get the point.
Last edited by RedDragon0908; 13 Sep, 2020 @ 11:01pm
Wolf King 15 Sep, 2020 @ 4:20pm 
Totally understand, im just heavily testing your TEB units aspects right now thats why its focused on that and im playing it with Cataph's lovely mod so thats why its heavily leanign that way now.
i haven't played the offer units yet so i will give more feedback as i explore all the units. i like all your units though, it adds an awesome layer that could one day lead to or inspire a overhaul medieval era mod for ttw2. Keep up the good work!
Last edited by Wolf King; 15 Sep, 2020 @ 4:21pm
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