XCOM 2
Children Of The King 2.0 [WOTC]
MrShadow  [developer] 22 Aug, 2020 @ 2:10pm
Bug reports here please!
Please post all bug reports here!
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Showing 1-15 of 19 comments
silverleaf1 1 Sep, 2020 @ 6:22am 
@MrShadowCX I have run into an interesting issue that (may?) could be related to this mod. If it weren't for the Children of the King being active I might not have noticed this. I have taken out all of the facilities and months have passed by so far with no more facilities being built. The only other mod I use that adds to facilities missions is Bio Division 2.0 and it has always worked flawlessly. If a facility does finally appear I will let you know. Is it intended that all Children of the King appear separately, including Broken Tusk and Mohawk? I encountered only one of them.
silverleaf1 1 Sep, 2020 @ 8:52am 
@MrShadowCX Mohawk has not shown up at all. A few more months without facilities as well.
miku567 1 Sep, 2020 @ 2:50pm 
I've killed the Chromedome and have his corpse in inventory but I don't have the Chromedome Autopsy button in research. I've killed him in Avatar Project facility.
MrShadow  [developer] 1 Sep, 2020 @ 5:54pm 
All children work. Just tested again and all corpses and Autopsies work and all items can be built in engineering after. @silverleaf1, as I said before... all children "should" show up if using the option to have them ties to facilities. But keep in mind that if using them that way and if you have the Hive Queen as well, that will be 3 base game rulers, the hive queen and the 4 viper children all to have tied to facilities. Thats 8 of them. Cant say 100% that the game will not somehow not attach one to a facility. Also, because the twins are not spawned like rulers, yes they now spawn on their own and no longer together. I mention this in the mod description. This is how it will stay until I can work something out that might allow them to spawn with each other again.
silverleaf1 1 Sep, 2020 @ 6:40pm 
@MrShadowCX I went several months with no added facilities but a new facility has finally shown up. Thanks for your quick answer.
silverleaf1 1 Sep, 2020 @ 7:27pm 
@MrShadowCX All is well. Mohawk was the most recent facility so all rulers have turned up.
Still I am amazed at how many months went by without a new facility. I have played a lot of XCOM 2 and never have had a run like I had in this game without a facility being built. Thanks for all your hard work. This mod is great.
MrShadow  [developer] 1 Sep, 2020 @ 9:35pm 
glad its working :)

MrShadow  [developer] 1 Sep, 2020 @ 9:35pm 
more to come
Skoogy 6 Sep, 2020 @ 4:18pm 
I seem to have a small issue with the Frost Caster Sniper Rifle. Whenever i switch to the soldier who is carrying it, there is a bit of text above the weapon icon, near the bottom right corner. Here is a picture illustrating it: https://imgur.com/ORNX0BQ

This is obviously not that big a deal, but I though I should mention it nontheless.

Thanks for the excellent mod! :)
MrShadow  [developer] 6 Sep, 2020 @ 7:44pm 
thank you. I will fix that
MrShadow  [developer] 6 Sep, 2020 @ 8:12pm 
@Skoogy, it should be fixed now. Thank you!
Dragonlord 25 Feb, 2021 @ 4:25pm 
An arnored viper appears to try and use a prince breath? Mission crashed. Havent even seen these guys yet so i will just uninstall the mod to be sure. Also i got an actual dialog debug box when it crashed saying that :)
MrShadow  [developer] 25 Feb, 2021 @ 5:19pm 
hummm thats strange. Only way an enemy would even do that is if there has been too many config changes to your config folder. When was the last time you cleaned your config folder and or verified your game files?
MrShadow  [developer] 25 Feb, 2021 @ 5:20pm 
also, make sure youre not subbed to the old version of this mod too
Giger 7 Jun, 2021 @ 8:53pm 
Is there a weapon ID for or otherwise a way to spawn the Frost Caster Sniper Rifle? Mine disappeared during a mod conflict.
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