Arma 3
LM CO 1-8 CAAS
7'erra 23 Aug, 2020 @ 10:54am
Feedback
Just some things I noticed while playing with 2 people:
1) There seems to be no respawn marker set. Instead you respawn on the position of death, most likely in the middle of nowhere.
2) Once you are shot down the only way to get back to base was running, again from the middle of nowhere for a few hours.
3) The view distance is locked to 1600 meters making surveilance and engagement pretty hard.

I adjusted these problems in 3den and I have to say, it was really fun. We played for about 2 or 3 hours :)
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Showing 1-15 of 17 comments
Lou Montana  [developer] 23 Aug, 2020 @ 1:29pm 
Thanks for your feedback! I also noticed I forgot "a couple of things" and all the issues are sorted:
- there is a respawn marker @ the airbase
- civilian vehicles are spawned if you want to drive back (out of the airbase marker only)
- view distance is now a mission parameter

I also added many other small things.
Thanks and have fun! Tell me if you think of something else :-)
7'erra 23 Aug, 2020 @ 2:36pm 
Originally posted by Lou Montana:
- civilian vehicles are spawned if you want to drive back
I think that is a war crime :bbtcat: maybe just a fade to black and teleport might be better as the other alternative (crashing with the plane, dying and respawning) is faster with a respawn at base.
Lou Montana  [developer] 23 Aug, 2020 @ 3:14pm 
At first I wanted to have an automatic helicopter taxi coming to pick you up but I couldn't figure a proper FSM quickly.
After that I wanted to leave the choice to the player: he can choose to force-respawn, drive back, or have other players come and pick him up!
I admit, I didn't check war crimes with IDAP first…
Sabre One 28 Aug, 2020 @ 11:43pm 
Feedback - I'll just add to this thread to avoid duplicates.

Introduction and overall feel of the initial mission (briefing, map drawings, ect) could use just a bit of upgrade. Maybe just go with NATO vs American? Just sorta my opinion on it.

Gameplay:
Dynamic spawned air threats and such is faaaantastic. This is the Jets DLC showcase we really needed.

I think this could be further expanded into dealing with potential none-combat style missions as well. Intercepting and IDing a civilian aircraft, Search and rescue direction for ground teams, ect.

I +1 the SOAR helicopter rescue option once you eject.

If possible for SP mode, to have AI squadmates spawn in with you for multi-role vehicles, then despawn if you die or get out.

I would also love to see a AAF and CSAT variant as well!
Lou Montana  [developer] 29 Aug, 2020 @ 2:35am 
Originally posted by Sabre One:
I think this could be further expanded into dealing with potential none-combat style missions as well. Intercepting and IDing a civilian aircraft, Search and rescue direction for ground teams, ect.
(...)
If possible for SP mode, to have AI squadmates spawn in with you for multi-role vehicles, then despawn if you die or get out.

First, thanks for all the good words!

Regarding other tasks, they are in the back of my mind. Right now, the task system I setup only works with "targets", so I first plan(ned) to add bases and camps, then maybe add search (& rescue?) missions.

Regarding the AI spawning in SP, I love the idea so consider it done ;-)
Freestyle_Build 30 Aug, 2020 @ 10:08am 
First of all I really like your mission! It's a fun and inetresting way to use Arma's jets.

However I have one issue:
Enemy jets and sometimes helicopters often fly straight into the airport, where they are then destroyed by the Anti-Air. Would it be possible to have them only spawn/patrol far enough away from the airport, it's sometimes a bit boring when you are preparing for some air-to-air combat and the enemy is just shot down by the AA.
Lou Montana  [developer] 30 Aug, 2020 @ 12:33pm 
Originally posted by Freestyle_Build:
Thanks for the feedback!
I am aware of this behaviour, and "not coming around the airport" is a bit problematic as the place is quite central to Altis - I actually had to reduce the airbase's AA range to 3km otherwise ¾ of the island was covered…!
It is currently up to the task generation randomness; in a future newer version of the tasks system, I will make sure they spawn/fly around but not directly over the airport.
Lou Montana  [developer] 30 Aug, 2020 @ 12:41pm 
After a quick thinking, I will try to reduce the airport AA's range and involvement.
I want AA at the airport so an AI helicopter doesn't stop by and keeps killing players/taking off airplanes without a chance of retaliation! I might instead add AA pods for players - I will check.
Freestyle_Build 30 Aug, 2020 @ 1:32pm 
Thanks for the response! I am exicited to see the next updates!
Lou Montana  [developer] 30 Aug, 2020 @ 1:45pm 
I actually just added the option to replace AA armor by AA pods - works lovely!
I fix a couple of other things and should release ASAP. Thanks again for the suggestion, I am always open to them!
Your local rat 27 Oct, 2020 @ 1:22pm 
Hey, I have been having this issue for a while now. Sometimes the ennemy vehicules just crash and the task doesn't end, like if there is still a ennemy alive but after looking around with thermals at all heights none are to be found.... (exemple: rotary wings task)

Btw I love the dynamic mission, it helps me to learn how CAS works. I would love to see a harder mission like this (cmon we all love getting shot down by 5 AA) :)

Can't wait for the next update!
Lou Montana  [developer] 27 Oct, 2020 @ 2:17pm 
Originally posted by anthony:
Hey, I have been having this issue for a while now. Sometimes the enemy vehicles just crash and the task doesn't end, like if there is still a enemy alive but after looking around with thermals at all heights none are to be found.... (exemple: rotary wings task)
Hi there! This is weird, I (rarely) had an issue where the task marker would disappear but the task would remain until you kill the last enemies then it would turn as completed; if you kill all enemies, do you still see the task marker (and if so, where is it)?
I don't have much more to add to this mission, so unless suggestions arise it should be bugfixes only. Again, open to suggestions :)

PS: thanks for your comment!
Last edited by Lou Montana; 27 Oct, 2020 @ 2:17pm
Your local rat 27 Oct, 2020 @ 2:48pm 
Originally posted by Lou Montana:
Originally posted by anthony:
Hey, I have been having this issue for a while now. Sometimes the enemy vehicles just crash and the task doesn't end, like if there is still a enemy alive but after looking around with thermals at all heights none are to be found.... (exemple: rotary wings task)
Hi there! This is weird, I (rarely) had an issue where the task marker would disappear but the task would remain until you kill the last enemies then it would turn as completed; if you kill all enemies, do you still see the task marker (and if so, where is it)?
I don't have much more to add to this mission, so unless suggestions arise it should be bugfixes only. Again, open to suggestions :)

PS: thanks for your comment!

Here is where it happend, shot down 1 helicopter then the other one disapeared and the marker stopped moving:

https://imgur.com/a/fIlFmhJ
Lou Montana  [developer] 27 Oct, 2020 @ 3:01pm 
Now that's weird… I'll try to debug that one. It seems that the marker got -deleted- instead, no?
Your local rat 28 Oct, 2020 @ 6:56am 
Originally posted by Lou Montana:
Now that's weird… I'll try to debug that one. It seems that the marker got -deleted- instead, no?
I restarted the mission sincce but just gave you the location of it. I will try to record when i do this mission and send you the vid when that happens again.
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