RimWorld

RimWorld

Animal Collab Project Vanilla-Style
lol 18 May, 2024 @ 1:05am
Balance notes
Originally posted by stun:
Anecdotally, the animals in this mod mostly fall into one of three categories:

1) Slightly worse than vanilla animals. Usually a bit worse meat production, somewhat narrower temperature range, meaningfully worse gestation periods/litter sizes and a bit less tame.

1b) Large useless animals. Some biomes are objectively easier just because the % of animals on them that are large and produce bearskin quality hides is higher so manual hunting becomes better. Warmer regions have a much higher average revenge chance in this mod though.

2) Catastrophically worse than vanilla animals for breeding, most commonly due to long growth periods. Many things in this mod have <1 meat/day from growth and there are things with bajillion day breeding periods like the dodo.

3a) Special shoutout to the corpse eating goats that are kind of like a hybrid between cows and pigs. Probably the only thing from this mod that I'd take over a vanilla animal besides the

3) Wolves
Spirit wolves being corpse eating thrumbos that can live on -50 degree sea ice is better than any animal in vanilla, maybe even better than mechanoids. You can't take the non-spirit wolves to the southpole on a max cold map but you can take them to the poles on a regular map and unlike spirits, they're easy to get a breeding pair of and mass. Probably the best combat animal in the game between this and vanilla, and they're also essentially carnivorous muffalos (fur producers). Not hard to see why muffalo/thrumbo equivalents that are zoneable and eat the infinite supply of frozen raider corpses are good.
Last edited by lol; 18 May, 2024 @ 1:05am