Project Zomboid

Project Zomboid

Axe's Recrafting [B42]
This topic has been locked
Build 41.53 IWBUMS java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
function: LootSpawn.lua -- file: LootSpawn.lua line # 3 ERROR: General , 1628418169156> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1628418169156> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: items of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLua(LuaManager.java:525) at zombie.Lua.LuaManager.RunLua(LuaManager.java:476) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:324) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:251) at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:91) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1628418169156> ----------------------------------------- STACK TRACE ----------------------------------------- function: LootSpawn.lua -- file: LootSpawn.lua line # 3
< >
Showing 1-1 of 1 comments
Shokin  [developer] 8 Aug, 2021 @ 11:13am 
Thanks for the information. Fixed. :)
< >
Showing 1-1 of 1 comments
Per page: 1530 50