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I don't know this mod. But apparently my mod is different in quantity. Also, many prostheses have their own characteristics and modifications. This has especially affected cybernetic prostheses, which are quite narrowly focused.
Vanilla Apparel Expanded - Adds Gloves, Boots, etc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814987817
Jewelry - Which adds rings, bracelents, etc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020964421
Rimworld of Magic - Which adds rings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201382956
As a matter of fact, EPOE has a mod that solves this problem:
Prosthetic No Missing Body Parts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103563425
I am just not sure it works with your mod.
I think I can't fix it. Knowledge of C # is required.
Thanks for the replies, though. I really like your take on the prosthetics. :)
is it save compatible?
Yes, adding a mod to an already started game shouldn't break anything. Just don't forget to add a RimCore.