DayZ
NEAF_Quarantine_Z
*DiSapRoVaL*  [developer] 7 Sep, 2020 @ 2:14am
Tech support & issues
Ill try to be brief.

1) Once downloaded NEAF_Quarantine_Z
2) Read the readme and install according to your setup.
3) Do NOT edit the Qoarantine_Z.c as a few people have.
4) Readme for the loot including mappgroupus inside loot dir.
5) Readme for zombies included full guide. Always put my zombies under the <colour=xxxx>

If you have further issues

A) make sure you either have expansion mod or @Builditems installed. NOT BOTH as expansion don’t inform you builder items is included in the Expansion mod.

B) If you are missing code from your init.c //spawn helper copy this and paste it under my top line, and above the void) already in your init.c

void SpawnObject(string objType, vector objPos, vector objOrientation)

{
Object m_Building = Object.Cast(GetGame().CreateObject(objType, objPos));
if (m_Building == null) return;
m_Building.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, m_Building);
m_Building.SetPosition(objPos);
m_Building.SetOrientation(objOrientation);
}


C) Make sure everything points to my Map_addons/Dis_NEAF_quarantine_Z.c in your init.c correctly IE: expansion.chernaruplus or dayzoffline.chernarusplus again read the readme.

IF no success (After trying everything feel free to contact me via discord) have teamveiwer installed so I can be effective fix it and log off.

All issues usually come from modified init.c or missing text from your server setup not the mod but hey this is dayz ^^

I hope this helps & enjoy the mod.
Thanks.
Last edited by *DiSapRoVaL*; 7 Sep, 2020 @ 2:18am
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Showing 1-15 of 22 comments
I'm having issues were zombies can walk through all the buildings except for the vanilla terminal thing that was already there
*DiSapRoVaL*  [developer] 7 Sep, 2020 @ 4:12pm 
We can chat on discord when ever. See if i can define the problem.
TOX1CBULL3T 10 Oct, 2020 @ 3:57pm 
I too am having this issue. The zombies just walk directly through the custom buildings.
*DiSapRoVaL*  [developer] 10 Oct, 2020 @ 6:31pm 
is it a particular building Toxic?
Ainz Ooal Gown 11 Oct, 2020 @ 9:22am 
Yeah I am have same issue with Zombies walking through walls. Visually your mod is awesome, just cant use if Zeds walk through walls as players will get annoyed. Any help would be appreciated :)
*DiSapRoVaL*  [developer] 11 Oct, 2020 @ 11:40am 
Could you please point out to which building/location they are walking through the wall's on, I can can look at a fix. I believe there almost 1k servers using the mod. Thanks in advance.
*DiSapRoVaL*  [developer] 14 Oct, 2020 @ 11:04am 
Turns out this a 1.09 proxy issue with the 3 buildings last added in 1.09 and not 100% completed. causing errors all over the map but un-noticed more often than not.
Draven 16 Oct, 2020 @ 5:23pm 
So in short the only way to fix it is IF the dev team fixes there issue. I am having trouble getting loot to spawn at the custom buildings (and not just the airfield either)
*DiSapRoVaL*  [developer] 16 Oct, 2020 @ 5:39pm 
the loot is also the .bin file if you run 1.09 vanilla settings its 24-72 hours real time to restock loot on the map. (Meaning if you loot tisy, it can take Stupid time to get loot to respawn)

So you probably did it right.
You could remove your types.rar and types.bin from:
Mpmissions/SERVER/DB/Storage_1/Data folder then restart

If your still struggling let me know. There is to many issues in 1.09.
Chris Fee 15 Dec, 2020 @ 2:11pm 
good evening it would be possible to help me with one thing to put NEAF_Quarantine_Z on my server I tried it today but I can't get it because I haven't been on my own server for so long
*DiSapRoVaL*  [developer] 15 Dec, 2020 @ 3:38pm 
I have just pushed the update, let me know how you get on.
Draketh Doorsbane 17 Dec, 2020 @ 5:02pm 
REEEEEEEEEEEEE!!!!!!
CJB 10 Jan, 2021 @ 4:16am 
I have this mod on my server and it looks great. However I cannot get loot to spawn in the new buildings. The mapgrouppos that come with this install appear to be the same as the stock mapgrouppos. So in other words it doesnt look like the mapgrouppos were added for the new buildings the mod adds. I'm probably missing something here.
*DiSapRoVaL*  [developer] 10 Jan, 2021 @ 6:17am 
There is 4 variants of mapgrouppos and they are definitely working. Once you have copied and replaced your own mapgrouppos, go to storage_1 and delete the types.bin and 2 other files to match. restart the server.
CJB 10 Jan, 2021 @ 8:49am 
Got it now, thank you for your help.
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