Crusader Kings III

Crusader Kings III

Rhomaioi - A Byzantine Empire Mod
Markellus  [developer] 3 Sep, 2020 @ 3:14pm
Suggestions here
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Showing 1-15 of 72 comments
EchoDelta4 3 Sep, 2020 @ 11:48pm 
Considering the current time period we have of the Empire in-game (Early-Late Macedonian),
there should be a modifier to lower the cost of maintenance of men-at-arms to represent the Tagmata. With debuffed or reduce levies to offset. Or would it be too unbalanced?
Kami 4 Sep, 2020 @ 12:54am 
You should rework the men at arms too. The Byzantines relied more on a centralized army than levies compared to purely feudal systems. Skoutatoi could be an upgraded heavy infantry men at arms (and honestly should replace the default for the Byzantines), Psiloi should replace the bowmen but be the same stats (or at least very similar) or you could call the light infantry Psiloi and the archers Toxotai, although I don't think Toxotai was technically used as a term anymore by this period Psiloi was used for all light infantry but it would be confusing for the player. Varangians could be another extremely elite (but incredibly expensive) heavy infantry retinue and Cataphracts could be an upgraded heavy cav.
Kami 4 Sep, 2020 @ 12:55am 
Also yes, as said above levies should be reduced but men at arms should be cheaper, the Byzantines (or Eastern Romans, whichever) were never fully feudalized and while levies would have supplemented their armies they had more of a trained core group than feudal nations, and this should be reflected if you can get the AI to properly use men at arms (testing it would be interesting).
Kami 4 Sep, 2020 @ 12:57am 
Raising a Byzantine army should feel different than a feudal one, where you have slightly smaller and somewhat more expensive but higher quality forces.
Kami 4 Sep, 2020 @ 1:49am 
Oh also, the wife of the emperor should be a valid inheritor, although obviously they should have the male dominated negative modifier to make it unlikely, an Irene scenario should be possible.
Markellus  [developer] 4 Sep, 2020 @ 7:02am 
As of now I'm trying to figure a way to rework Men-at-Arms to represent the professional centralized army without making them too overpowered.
5awaylid 4 Sep, 2020 @ 7:22am 
Just a suggestion, you can add a bonus (or malus) to the the emperor's candidate for succession depending on how successful the ruler was during his own reign. I would be hard pressed to not want to be ruled by the son of an emperor who expanded the empire's borders, won wars, was a religious icon. This comes from the perspective that their heir (or son in most cases) has seen first-hand their father work and most likely has been influenced by them. Vice-versa for rulers who lost wars etc.
Slazyw 4 Sep, 2020 @ 3:37pm 
Could you make it downloadable from other website, like paradox?
Spardok 5 Sep, 2020 @ 2:36am 
Not sure if this a suggestion or I need to enable some kind of law in my realm for it. It doesn't make much sense to have the Emperor title be voted on while the rest of your titles are stuck on Primo. That is unless what the Co-Emperor update is supposed to add.
GoatScream 5 Sep, 2020 @ 7:13pm 
Could you make a compatibility patch for this to work with Community Titles Mod?
Leandor 7 Sep, 2020 @ 4:59am 
Hi! I wanted to ask you to, please, upload the mod to the Paradox Mod web. I want to play this so bad! :D
Markellus  [developer] 7 Sep, 2020 @ 7:58am 
Originally posted by 5awaylid:
Just a suggestion, you can add a bonus (or malus) to the the emperor's candidate for succession depending on how successful the ruler was during his own reign. I would be hard pressed to not want to be ruled by the son of an emperor who expanded the empire's borders, won wars, was a religious icon. This comes from the perspective that their heir (or son in most cases) has seen first-hand their father work and most likely has been influenced by them. Vice-versa for rulers who lost wars etc.
There's something like that in the normal elective system, with them supporting you based on opinion. I'll see if there's a way to make it work for successful wars and etc.


Originally posted by みずかみ(Spardok):
Not sure if this a suggestion or I need to enable some kind of law in my realm for it. It doesn't make much sense to have the Emperor title be voted on while the rest of your titles are stuck on Primo. That is unless what the Co-Emperor update is supposed to add.
It makes sense in a way, since the House could have its succession dictated by different things while the Empire remained elective. With Caesarship and the Seize Land interactions, it's easy to take back what's yours, though.


Originally posted by GoatScream:
Could you make a compatibility patch for this to work with Community Titles Mod?
Looking into it.

Originally posted by Leandor:
Hi! I wanted to ask you to, please, upload the mod to the Paradox Mod web. I want to play this so bad! :D
Originally posted by Slazyw:
Could you make it downloadable from other website, like paradox?
I'm uploading it there today. Don't know how to do it but I'm learning rn
bighungryjames 8 Sep, 2020 @ 3:06am 
Would you consider adding born-in-the-purple trait to the children of the co-emperor, like this CK2 mod of mine did? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583784589
vzellmeister 8 Sep, 2020 @ 7:14pm 
I would suggest creating a decision to revert vassals to Imperial Autocracy. I took over the empire right after a massive series of independence wars under the previous emperor and when I started re-vassalizing the dukes, they all came back as feudal.
Drusilla 9 Sep, 2020 @ 1:35pm 
Would it be possible to add a decision to change the restored Roman Empire government type to this imperial autocracy? I restored Rome and destroyed the ERE in my current game, but I would love to be able to play as this government type rather than a feudal Roman Empire.
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