Crusader Kings III

Crusader Kings III

Rhomaioi - A Byzantine Empire Mod
Markellus  [developer] 3 Sep, 2020 @ 3:14pm
Bugs
They get reported and squished here
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Showing 1-15 of 87 comments
ToferofOz 5 Sep, 2020 @ 9:17am 
So, I just tried playing the game with this mod activated again, this time with a different playthrough as a Sardinian character rather than a Yemeni character. I built a city holding and the government form for that holding was made Imperial Autocracy. Funnily enough, no other portion of the mod seemed to work? The Byzantine Empire remained the Byzantine Empire, its government remained feudal, etc.

EDIT: Could it be that the mod isn't COW compatible? I know that there is a separate Imperial Government mod and that wasn't compatible with the COW mod.
Last edited by ToferofOz; 5 Sep, 2020 @ 9:21am
Markellus  [developer] 5 Sep, 2020 @ 9:33am 
@basileus_americanus
I've found out that it isn't COW compatible. This mod does not change normal governments, but COW does since it implements a new holding type which requires a change in how all other governments (feudal, republic, theocracy) view it.

So, by using both mods, COW won't tell the Imperial Autocracy government that the new holding type is "viable" for it - so that might cause a few problems.

I haven't tested this out, but you should be able to make them compatible by going to the government\RHOMAIOI_government_type.txt file and manually inserting the name of the holding COW implements.
vzellmeister 5 Sep, 2020 @ 10:07am 
I am getting some cities with the Imperial Autocracy government form even with only this mod enabled. Tested the 1066 start as duchy of Flanders, got two city vassals with that government form: Roselare and Dunkirk.
ToferofOz 5 Sep, 2020 @ 10:48am 
Same, I just tested it out again and I come across the same issue as before, with cities, even those outside of the Byzantine Empire, coming up as Imperial Autocracies.
Markellus  [developer] 5 Sep, 2020 @ 10:51am 
Originally posted by vzellmeister:
I am getting some cities with the Imperial Autocracy government form even with only this mod enabled. Tested the 1066 start as duchy of Flanders, got two city vassals with that government form: Roselare and Dunkirk.

Originally posted by basileus_americanus:
Same, I just tested it out again and I come across the same issue as before, with cities, even those outside of the Byzantine Empire, coming up as Imperial Autocracies.

Thanks for the clarification, I think I've managed to correct the mistake and am uploading a new patch. If you encounter it again in a new game, please do make sure to tell me.
Bern 5 Sep, 2020 @ 12:50pm 
I am unable to renegotiate my contract with the empror anymore with the latest update, the button is greyed out with no indication as to why. So i am unable to become a theme
Bern 5 Sep, 2020 @ 1:01pm 
Also it appears the Heir is now always your first child, regardless if its male or female, leading to half the dukes becomeing female
Bern 5 Sep, 2020 @ 2:23pm 
Regardless of your child, the government doenst recognize your Heir as your Heir, and gives you game over
Markellus  [developer] 5 Sep, 2020 @ 5:52pm 
Originally posted by Bern:
I am unable to renegotiate my contract with the empror anymore with the latest update, the button is greyed out with no indication as to why. So i am unable to become a theme

Originally posted by Bern:
Also it appears the Heir is now always your first child, regardless if its male or female, leading to half the dukes becomeing female
Thanks man, should both be fixed in the new patch I'm uploading in a bit.

Originally posted by Bern:
Regardless of your child, the government doenst recognize your Heir as your Heir, and gives you game over
Could you please provide more details? Does this happen always?
Bern 5 Sep, 2020 @ 6:00pm 
It occured for all players(was MP). The government wouldn't recognize which child was the heir, and would not display the succession law withing the government tab. The first child regardless of gender would inherit the land; however it would give you a game over, luckily it was MP so you could just select the character.

Note; This effected the AI as well.
Markellus  [developer] 5 Sep, 2020 @ 6:05pm 
Originally posted by Bern:
It occured for all players(was MP). The government wouldn't recognize which child was the heir, and would not display the succession law withing the government tab. The first child regardless of gender would inherit the land; however it would give you a game over, luckily it was MP so you could just select the character.

Note; This effected the AI as well.
Oh, sounds like an offshoot of the second bug then. I've tested in SP and should be fixed by now, but do tell me if you get anything like that again.
Tigen 5 Sep, 2020 @ 11:02pm 
I don't know what is causing this interaction, but this mod seems to consistently cause the Pope to destroy the Papacy title in favor of making Romagna the sole title upon succession. I've recreated the issue several times in the 867 start date even after disabling all other mods, as well as failing to re-create the issue without the mod installed but with all my normal game rules enabled (total exclave independence, significantly slower culture/religion conversion speed, limited de jure requirement).
Markellus  [developer] 6 Sep, 2020 @ 8:53am 
Originally posted by Tigen:
I don't know what is causing this interaction, but this mod seems to consistently cause the Pope to destroy the Papacy title in favor of making Romagna the sole title upon succession. I've recreated the issue several times in the 867 start date even after disabling all other mods, as well as failing to re-create the issue without the mod installed but with all my normal game rules enabled (total exclave independence, significantly slower culture/religion conversion speed, limited de jure requirement).

Should be fixed by now, was an issue where the Pope could opt for the Byzantine succession system (maybe it's just the Pope trying to get back under the Empire before they get there and kick his but!).

Thanks for reporting!
Spardok 7 Sep, 2020 @ 1:50am 
So when I vassalize someone through conquering their territory, vassalize cb, or vassalize through diplomacy. Their government type remains the same as before so I do not get the special imperial obligations.
Drogan 7 Sep, 2020 @ 4:31am 
Not sure if the -50% vassal levy multiplier if working my levy pool remains unchanged.
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