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In "mod_mongol_invasion_effects" Make sure the Empire has troops" section you should find the troops that spawn. At least I believe that's how it works. Getting the Mongols to work well is still on my to do list
With the changes that I made, the Mongols rampage over most of Asia, battle with the Byzantines, and usually make it to Crimea or just a little further into Europe. I buffed Temujin quite a bit and his sons as well. In addition, I gave them more troops, and prestige and gold increases. Temujin had outstanding generals and his sons were as well, it wasn't a one man show. The changes/buffs were significant, however I really wanted to see if the Mongols could/would expand without the need to change the AI or more complicated changes, which they absolutely do.
I also delayed the collapse of the Mongol kingdom by a generation to give it some time to expand further. I think the Mongols sweeping through Asia and eastern Europe is not just historical but is interesting in that it clears the slate of existing countries and allows for dynamic changes. With the split up of the Mongol kingdom being hard coded, it means that they do not dominate long term however they really shake things up, which I like - unless I was the recipient of the horde wiping me out.
Question - is there a way for us to communicate directly or exchange files?
Oh sorry man, only just saw your friend request- just accepted it. Would definitely be happy to take a look at those files. I'd like to make the baseline threat of the Mongols higher for sure.
Eventually, I'd like to learn how to make a lot of the mod "modular" via rules. Something like a super strong Genghis would be a great option to have for that.
*Add a directory called game_rules under common
Create a file Suds_game_rules.txt
Content of file:
Mongol Invasion= {
default = Mongol_Horde
Mongol_Horde = {
}
Mongol_Default= {
}
}
* Then within other mod files add the text
********
For events add:
trigger = {
= { has_game_rule = Mongol_Horde }
*********
For other changes:
option = { # Temujin Buff
name = ???
add_gold = 20000
add_trait = greatest_of_khans
if = {
limit = {
has_game_rule = Mongol_Horde