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Rapporter et oversættelsesproblem
Thought with regard to Saxon Longbowmen - I know they have region based innovations, where if your culture is based in a geographical zone, you become eligible. Would it be technically possible / aesthetically desirable for you to make Longbows a regional tech for England + Wales, so that whichever culture gets established there can make use of them? That might be a different way of handling it. You'd then need to replace the English cultural longbow unit... maybe something about the English knighthood's penchant for fighting as armored infantry in the late medieval period? Heavy Infantry that counter Heavy Cavalry in addition to Spearmen?
https://gyazo.com/5c4f87a41447ef79b18515b597cf0d53
I checked the numbers and that's not a depleted army on the left, it's close to levy cap. I don't know the full sequence of events but it seems the occupier lost a major battle at some point but has been able to keep the war goal occupied for some reason in spite of this. Seeing him win this conflict is a bit weird as his target is not embroiled in other wars. I can only imagine some wonky AI decsision-making was involved.
What I can do as well is start adding more modifiers for different war types. Great Holy Wars for example, are less affected by ticking war score (if I'm reading the file correctly).
I think I'm also going to take a look at the war AI and have them favour occupation of the war goal a little more.
I might be overdoing it in Sane Warfare atm, but its better to be safe than sorry about AI having +50% heir captured, +10% capital, +70% occupation, +50% battles, twice as big an army, and still being forced to surrender because -280% ticking warscore haha.
(sacrifice the leader and the heir for god and country)
As an aside, I am a history major with a focus on military history (not bragging), and I cannot remember a single instance of a war ending due to the King/Queen/Heir being captured.
The Hundred Years' War was a series of conflicts in Western Europe from 1337 to 1453. It involved five generations of kings from two rival dynasties fought for the throne of the largest kingdom in Western Europe. During that war, King David II of Scotland being captured in 1346 is the only instance that I can find of a king being captured, and it did not generate a war score where the Scots decided to surrender their freedom to the English.
Appreciate your input man. You definitely know more about modding the AI than me, so I appreciate you stopping in here.
I agree it can become a problem. It does take longer for the defender's ticking to begin in the mod, which hopefully helps. Currently, the main purpose of the increased ticking is to make wars faster, more decisive. and less likely to result in AI realms that are super spread out and inefficient. The AI has a habit of sitting in distant wars forever, draining their money and manpower.
I think some of those other "easy" sources of warscore would be good targets to nerf. Also, while I haven't tested it yet, I believe you can set caps for how much certain warscore can actually count in a given war type. Might be able to fine tune that way.
Right, been meaning to address that, thanks. It's in the next build!
Just asking on the off-chance you have any idea on what might be required to fix this bug since I consider it game-breaking enough that I've put my play on hold until it's fixed.
Hm, I'm looking at the modifiers now and it says you get the -200 if the "actor" is below 0.1 Fertility. I wonder if it's more of a UI bug that's telling you the chances of children were high when they were actually quite low. At 57, fertility will be relatively low, and could be very low with certain traits.
My ruler also had the whole of body trait giving him +20% fertility with no other visible modifiers to his fertility stat and he had two sons already that were not generated at game start (from game rule) so he's not barren in case that can be hidden.
In any case what do the AI care if their daughter that wont continue their dynasty in a patrilineal marriage doesn't produce offspring? That seems like a complaint they would have if I were a female ruler or trying to marry off a female dynast to the AI. This marriage would have strictly been for the alliance on their end.