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A suggestion on top of my head could be to increase the costs for higher tier buildings and introduce a random event that temporarily dramatically reduces building costs in a county (happens only when steward is not on increase developement task). And maybe reduce developement tax bonus by a little bit, idk.
By "building constantly as much as your tech tree allows", do you mean in your holdings (because that's intended - if you're a king/emperor), or keeping everything upgraded in your vassal's holdings too?
I meant mainly my own holdings, but I also sometimes try to make sure vassals have buildings with these juicy flat developement bonuses. I played mostly on normal so far and while I do like to optimize I try to restrain myself to rpg wise plausible gameplay.
I like the early game impact of extra gold circulation. Also the centralization of income at the liege clearly helps ai empires and makes more sense from a player's perspective.
But I feel like there comes a point when the developement is >25 and you centralize your power with a small kingdom when money becomes a non issue for you as a player.
The gold circulation then only gets higher while the costs don't scale accordingly, imo.
Building every possible building in your holdings is not ideal gameplay-wise to me. I would rather see a combination from small affordable and big, expensive prestiege buildings. As of right now (I only reached like the year 1220 so far from lategame) I never struggled to afford duchy buildings, castle levels and tempels - I don't mind having to save up for those a bit like I had to in vanilla.
On the other hand the ai should also keep being able to build those at least occasionally of course.
The thing is, building up has exponential returns due to increasing income, which lets you build more buildings, and so on and so forth. So if the AI realms had half the gold they have now, for example, they would end up building a quarter of the buildings, maybe, if that, and having maybe one third as big/strong an army. And forget about them hiring mercenaries - how often have you seen them do that in vanilla?
If you play as a small kingdom then it kind of goes without saying that you will have a lot of gold relative to your needs - after all, without a steady increase in the amount of holdings, without warmongering and expensive wars that need mercenaries / retinues to win, whether external or against your vassals (who do get pissed quite often, and pack a punch when you are big), there isn't really that many avenues to spend your gold on, other than, well, buildings.
So if all you really spend your gold on all game is buildings, and if you, for better or worse, artificially limit yourself to playing as a kingdom even though you could be an empire - well, don't be surprised if you end up capping your buildings. Because that's kind of all you've been doing all game, then :P
I can give you a lategame example - lately in my (hard difficulty) late 1300's game, the huge-ish AI byzantines decided to knock on the pope's door with 120k levies alongside a retinue of 7k cataphracts (with +100% D/T from holdings), and around 20k men-at-arms mercenaries. Around 150k soldiers in total.
The pope responded in kind by deploying his 12k picchieri, buying 55k various mercenary men-at-arms for 40k gold, supported by his small levy of 30k, hired my big holy order too, and then barely fought them off, bankrupting them and himself in the process.
And that was just one war. Do you have 40k gold? Probably twice or thrice that for the entire thing? If not, well. you don't have enough to really fight in the big ones. Warfare is expensive, now. And not because mercenaries or levies or men-at-arms are suddenly more expensive to upkeep, no - but because the AI builds up more and can afford more of them - which forces the player to be able to, too.
These army sizes might seem ahistorical.. except even in the 550's, centuries before game start, and in an inarguably less prosperous state than in my game, the Byzantines under Justinian managed to field an army of 300-350k, easily twice the size.
For the sake of comparison - building up one holding from nothing to maxed out costs up to around 10k gold if its a duchy capital, a bit less if county capital or regular barony due to less building slots. And would it really be reasonable for it to cost more?
If you controlled the entire britannia (which is around 480 baronies) -> that's +/- 3.6 million gold to build it up. So to do that from 1066, and finish it before the end of the game, say within 360 years, you would need to have an average monthly surplus (not total income) of +833.3 gold throughout that period. Not doable. Especially with wars in the meantime.
Building up just your own domain of 12, alongside the baron controlled baronies in these counties? That's maybe 50 baronies total, 400k gold maybe throughout the game. Not a trivial amount by any means, that'd still require putting aside 93 gold every monthly tick from start to finish just for that purpose, but at least its possible, and it should be imho.
In vanilla game, I was always to -15/-20 gold per month when I raised all of my army. Now it's the opposite, +15/+20. I can always declare wars without being worried on my money and continue to build etc in the same time.
Maybe to help AI too?