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I would like to suggest watch towers or similar structures d like the mod spotted (i recommend checking it out).Also a scouting ability for finding potential theats.
Thanks for the suggestion. The player is currently able to see the entire globe as well as any warband, trader, scouting party etc that exists. So the need for a watch tower currently doesn't exist as you'll be able to see a hostile force leave their settlement, travel across the map, and attack your base. You'll also get some helpful alerts when hostile enemies are nearing your settlement.
I might consider a "fog of war" or sight range in the future, so only activity near your caravans or settlements could be seen.
You can get some nice ideas from those games. :)
Now for something that may or may not be possible: Upgrading Watchtowers into player settlements. Since they are another faction, you cannot actually enter their map, without attacking that is. So, in order to upgrade a watchtower to a full settlement, you would have to attack pawns that are supposedly in your faction. A possible way around this is to have the generated structures contain NO pawns, which should give an instant victory, allowing the player to turn that map tile into a settlement. If the game forces you to have an enemy when the player 'attacks' a settlement, put a single manhunting rat.
It is always weird how factions barely care that you attack them, even if you are already at war actually attacking them should turn their attention towards you in retaliation.
Also about the messages, it would be helpful to know what the factions "means" when a message pops up. [Allied] [Friendly] [Neutral] [Unfriendly] [Enemy] and Trader/Merchant, Warmongers/Raiders, that stuff.
Quests would be fun too. Friendly Merchant Caravan got hit by a raiding force, the Caravan can stall for 2 more days before they get wiped out. You get goodwill and reward, that decreases over time if you help, meanwhile intercepting the attack on the world map could give you the full reward and goodwill, but you wont have allies in the battle (or maybe said merchents could help you out then)
If any of this is possible that would be great.
Thanks for the feedback.
You can decrease the amount of alerts you get by reducing the "alert radius" in the mod options.
I recommend in this mod a system that has in addition to everything established, some kind of event that depends on whether we do it or not, not only affect the other factions, especially if they are at war, something like an assassination of their leader who is in travel, or take away a very important package, or even assassinate a diplomatic group to prevent a war, or also recruit a traitor and use his information to ruin the old faction.
Making this diplomat uncontrollable by the player and will only work as a way to communicate with your ally to ask for support when being raided or to ask for a trader, etc. If you decide to attack/kill the diplomat, that will start a war with that faction (forcing the player to protect that diplomat 24/7 if they dont want to be at war)
This will work perfect with "Guards for me" since the player can set body guards to protect the diplomat.
Also, keeping happy the diplomat will ensure that the faction goodwill don't drop over time.