RimWorld

RimWorld

Rim War
1,999 Comments
DOCTOR CROW 2 hours ago 
need this in 1.6
CallMeChunLi 13 hours ago 
I really enjoyed this mod, guess I'll have to move on to 1.6 without it...
cjaustin319 21 hours ago 
is this going to to be update to 1.6?
30 Points 12 Jul @ 5:20pm 
RIP ONE OF THE GREATS
KinderGeld5 12 Jul @ 4:37pm 
Yeah we need 1.6 Update or a Temp. Bro Rimworld need to add Rim War in the Maingame. Rim War make the World better
Kyiv1 12 Jul @ 1:13pm 
Can anyone make a temp 1.6 patch? Would be amazing. Thanks!!!!! :steamhappy:
UMG 12 Jul @ 5:43am 
does anyone know any other mod that has similar functions? Thank you
Unlucky 12 Jul @ 2:36am 
1.6
Tutor 11 Jul @ 10:13pm 
update to 1.6 please
Ryuu 11 Jul @ 9:40pm 
one of the best is abadoned :rcry:
UMG 11 Jul @ 12:05pm 
mods dead lol
XakerGoliaff 11 Jul @ 11:44am 
1.6?
Grafov 10 Jul @ 11:29am 
1.6 ?
Leozingameplays 6 Jul @ 7:53pm 
Does it work with the mechanoid VFE system?
[AS]Salazar 6 Jul @ 4:16pm 
1.6 pls
SghHanzMullerSW 3 Jul @ 4:58am 
the mods name is Tribal Signal Fire (Continued) SmellyFishnugget
SghHanzMullerSW 3 Jul @ 4:57am 
@SmellyFishNuggets i recomend a mod that gives u smoke signals thet is early game comunication
SmellyFishNuggets 2 Jul @ 10:13am 
does anyone know how to edit the factions level of power because the Empire is losing to tribals rn and i can't trade with them anymore unless if i get a comms console
Leozingameplays 27 Jun @ 11:08am 
Is it compatible with vanilla outposts expanded?
PARCHOL 25 Jun @ 11:56pm 
Is it compatibile with multi-player and ce?
Nim 24 Jun @ 11:27pm 
@ConorPen

Have you considered moving somewhere closer to friendly factions?
DartMada 19 Jun @ 3:37pm 
1.6 please
SghHanzMullerSW 19 Jun @ 8:46am 
when people dont see in Diskussions a folder namned Bug report but insted write in comments here

go to Bug Reports if you are having truble whit the mod and write there
GanjaMan [NL] 14 Jun @ 2:02am 
it is like vanilla, for the own "bases" you could use vanilla outposts expanded
Rizzless Gamer 13 Jun @ 8:29pm 
Can you make your own bases with this or is it still the vanilla make multiple settlements and manage both kinds thing?
ConorPen 10 Jun @ 3:21am 
No traders are arriving at my faction, which has me unable to get components or advance components to progress my research tree
GanjaMan [NL] 9 Jun @ 9:12pm 
so it seems when i use this mod now my game crashes on save loading
Samurai Blue 5 Jun @ 2:51pm 
anyone know how to allow myself to defend a settlement?
koraidonfan19 5 Jun @ 9:31am 
What about Custom Biome Features?
Wolf 2 Jun @ 11:33pm 
Hey I'm having an issue where every time I attack a caravan or war-band or something, The unit doesn't disappear from the map, it just keep going as if nothing happened. Anyone else have this glitch?
NerffffF 2 Jun @ 3:15am 
I got this " unable to generate raid" when i tried using dev mode to see if why there's barely any raid event or any interaction in the game.
Race1999 1 Jun @ 3:28am 
when i try to help defend a settlement their faction becomes hostile to me, also the attacking faction doesn't show up
ludi1989 20 May @ 5:49am 
I've removed it easily, maybe something else is breaking it?
Beware: It can't be removed from a save
PalmsAreSweaty 16 May @ 3:50am 
This thing still works. But beware, you're gonna lose a bunch of fps.
Deankiller Turnupseed 13 May @ 4:26pm 
wish somebody would pick this up
ludi1989 12 May @ 4:29pm 
Breaks the game when trying to add Beggars event (tried vanilla game with only this mod). Whenever the game tries to create the aforementioned event, it's an immediate crash to desktop :(
Nesano 12 May @ 2:26pm 
It works, but requires a little configuring.
Inerael 12 May @ 1:52am 
does someone know if this mod is still working pls ?
Nesano 6 May @ 3:30pm 
Yeah, but I don't know where the sweet spot is on that particular setting. I just left it default and it seemed reasonable.
Po_Polsku 6 May @ 2:43am 
im seeking for a mod that will make factions expand their terrirtory creating more bases does this mod include that? (sorry for my bad english)
Head 1 May @ 8:57am 
This is the best mod. Hope we get more updates in the future!
Colezeveryepik 27 Apr @ 9:07am 
I know it says that a new game is recommended, but will it kill my save if I do add it to a preexisting colony?
ColossalFossil 23 Apr @ 7:09am 
@a gamer - You can install a mod that clamps the world's tech level to whatever you want it to be while you are starting out and then change it once you are established.

A crash-landed scenario doesn't work too well with Rim War if you have a lot of other mods that extend the gameplay. I created a custom scenario where I start with 6 or 8 pawns. I keep 3-5 of them at my main starting town and let the other 3 form a semi-permanent caravan right at the start of the game. The idea is that it emulates the concept of a player controlled scouting party.
a gamer 23 Apr @ 1:43am 
it works well enough, still have to deal with raiders with marine armor (not fully armored but still) and high-tech weapons though but they were easy to deal with i guess
a gamer 22 Apr @ 10:53pm 
i just found it and made some changes, testing to see if it works though
Nesano 22 Apr @ 11:38am 
There is a difficulty slider. Don't know how well it works, though.
a gamer 22 Apr @ 9:20am 
my settlement is getting railed because of this mod, please add a difficulty slider for this since i do not want to experience a fully-kitted out band of pirates with charge rifles and ARs whilst only having MPs and some bolt-actions
ColossalFossil 12 Apr @ 11:45am 
@Green King - Google it. There are literally hundreds of videos on it.