Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423264477
and utilizing bases from other mods like here:
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459675416
bases:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2366709688
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552146295
Have you considered moving somewhere closer to friendly factions?
go to Bug Reports if you are having truble whit the mod and write there
A crash-landed scenario doesn't work too well with Rim War if you have a lot of other mods that extend the gameplay. I created a custom scenario where I start with 6 or 8 pawns. I keep 3-5 of them at my main starting town and let the other 3 form a semi-permanent caravan right at the start of the game. The idea is that it emulates the concept of a player controlled scouting party.