RimWorld

RimWorld

Rim War
Balancing Raids
I've been thinking about it and as much as I love it, unless you're late game gods this isn't survivable.

This mod taught me how to make it so every inch they get they're paying the ♥♥♥♥♥♥♥ price for it. This Total war had me study the means to defend my colony with everything we've got. this mod is astounding but bud...right now.....it's too much....

perhaps Total War was your intent...if so then astounding job!

However I must apologize because I physically cannot withstand factions whom bear the tools of mass destruction against people who are fighting with shanks and bolt actions.

Thank you for forcing me to defend my colony to the last person standing.

and sorry that I am unsubscribing.
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Showing 1-5 of 5 comments
Gravefall 30 Sep, 2020 @ 11:39am 
I'm playing as naked brutality set to tribe technology... It's pretty survavible as long as your starting world is in a harsh eviroment like boreal forest away with some distance from other factions...
ToasterToastMan 1 Oct, 2020 @ 9:40pm 
honestly, that probably makes an extreme amount of sense XD!!! Isolation aside, it's nearly impossible to survive being anywhere near the center due to the settlement density. Paired with the fact that unless you have yourself previously established to the teeth! With additional defenses and resources, it's just a matter of time until the waves are simply too many, whilst simultaneously leaving your colonists outgunned.

The "problem" is that if you want to live in the thick of the world, where traveling is well versed, then survival is a ticking clock unless you own the Royalty DLC. Even with it unless you have Nobles as colonists then the "problem" leads back to the eventual reality of being outgunned.

I appreciate you making a comment and honestly you've given me a lot of insight and potential advantages to become a more astute...lets say manager?? Thank you again for commenting! However as I stated above, unless the purpose was total war, with neigh impossible odds, then survival is a hope. Which leads to the wish that either there'd be a less extreme version of the mod, or a less extreme current mod.......That said, this mod spoiled my action wanting and things seem less intense so I guess it did an amazing job!
Gravefall 6 Oct, 2020 @ 7:53pm 
I agree with you totally, once you have played for a couple of 1 year or 2 (game time) faction growth is very fast...

Sometimes the raids are HUGE.
I'm starting a new playtrhough but I will change a few mod options to make it enjoyable for most of the playtime:
Limiting the expansion to 3 settlements instead of 20...
I will limit the range each settlement has for actions.
I will enable storyteller events for at least until I feel confortable with my base, to have regular action.


And this will be to attack the points you mention: This feels more like a lategame mod where you want a real challange.

So once I reach lategame I will eneble the full featuers for "Large maps" in the mod options.
ToasterToastMan 13 Oct, 2020 @ 5:27pm 
XD I'm now late game, I have a mining settlement and a main compound for criminal operations (producing alcohol, drugs, the occasional goldmine of organs...the usual ;D) but since I have various defenses, and mostly pulse weapons I was debating re-downloading because I had confidence I'd last longer! if not prosper. As it stands it's a death sentence if you don't have the technology and power to defenses in your colony early game!

given that it's an alpha I'm sympathetic to it! however I feel to accommodate those that see no issue or desire adjustability, the ability to alter the raid intensity/frequency should be included/made.
ToasterToastMan 13 Oct, 2020 @ 5:34pm 
I'm not sure if mod authors receive benefits for their work, however given the uniqueness of this mod, paired by it's craftmanship! I desire it to succeed and prosper! As odd as it may sound.
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