ARK: Survival Evolved

ARK: Survival Evolved

Fast Ammo Changer
Dette emnet er blitt låst
Nomad 3. des. 2020 kl. 9.27
Ark crashing when switching ammunition using radial wheel (R) while on the back of a Dino
Due to not having more information I was not able to test with all the mods that are on that server but from what is said in [SM] Striker The Hedgefox comment that it happened on an Argentavis. I did test it on my private server with All Dinos Allow Guns and can confirm that there is a crash but not every time. I do have the CrashStack and DMP files if you require them.
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Viser 16 av 6 kommentarer
Quellcrest  [utvikler] 3. des. 2020 kl. 13.53 
Yes please.
Quellcrest  [utvikler] 3. des. 2020 kl. 17.05 
I typically play with about 70 mods or so. I too use All Dinos Allow Guns. No crashes for me on singleplayer or dedi. Were you testing with any other mods or just All Dinos Allow Guns and this one? Either way, yes to any and all log/crash files :)
Nomad 3. des. 2020 kl. 20.53 
Yes I only tried All Dinos Allow Guns because that's the only one I could determine he was using from his comment. I also run 50 mods on a dedicated server and your mod being one of them. I haven't had no problems but on that server I do not use All Dinos Allow Guns so I started a new dedicated server to start testing mod compatibility.

12.03-11.15.23.crashstack
Fatal error!

VERSION: 318.9
ShooterGame.exe!operator==<APrimalDinoCharacter,AActor,FWeakObjectPtr,FIndexToObject>() (0x00007ff7b5e9431a) + 12 bytes [f:\build\trunknew\engine\source\runtime\core\public\uobject\weakobjectptrtemplates.h:201]
ShooterGame.exe!UPrimalItem::CanUseWithItemSource() (0x00007ff7b5c35f6b) + 62 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6174]
ShooterGame.exe!UPrimalItem::UseItemOntoItem() (0x00007ff7b5cc1bc7) + 33 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6248]
ShooterGame.exe!UPrimalItem::execUseItemOntoItem() (0x00007ff7b6cf0db3) + 179 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\classes\primalitem.h:759]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b7329d52) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7b733d72c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff7b7349b8b) + 28 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7b733dbf8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7b78c8ad0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!UObject::CallFunctionByName() (0x00007ff7b732a26c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:792]
ShooterGame.exe!AShooterHUD::EndCustomWheelRadialSelector() (0x00007ff7b62d57f3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterhud.cpp:3280]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff7b63865e1) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3639]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter,void>::Execute() (0x00007ff7b5a53f1a) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff7b7f41d7c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff7b7af8570) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2517]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff7b7b04e08) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:3937]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff7b7af5ef4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2186]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff7b7b03e51) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:4004]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff7b63d2f64) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2482]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7b7c40dd0) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7b72216ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7b72218cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7b72300e3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7b72a4f36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7b7c5ae51) + 270 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7b7c5fa6a) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7b7a70435) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7b7a7afbb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b79f4231) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b556dc68) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7b5568b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b5568b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b556e5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b8a6811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe80c67034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]

12.03-11.47.03.crashstack
Fatal error!

VERSION: 318.9
ShooterGame.exe!operator==<APrimalDinoCharacter,AActor,FWeakObjectPtr,FIndexToObject>() (0x00007ff7b5e9431a) + 12 bytes [f:\build\trunknew\engine\source\runtime\core\public\uobject\weakobjectptrtemplates.h:201]
ShooterGame.exe!UPrimalItem::CanUseWithItemSource() (0x00007ff7b5c35f6b) + 62 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6174]
ShooterGame.exe!UPrimalItem::UseItemOntoItem() (0x00007ff7b5cc1bc7) + 33 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6248]
ShooterGame.exe!UPrimalItem::execUseItemOntoItem() (0x00007ff7b6cf0db3) + 179 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\classes\primalitem.h:759]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b7329d52) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7b733d72c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff7b7349b8b) + 28 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7b733dbf8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7b78c8ad0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!UObject::CallFunctionByName() (0x00007ff7b732a26c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:792]
ShooterGame.exe!AShooterHUD::EndCustomWheelRadialSelector() (0x00007ff7b62d57f3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterhud.cpp:3280]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff7b63865e1) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3639]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter,void>::Execute() (0x00007ff7b5a53f1a) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff7b7f41d7c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff7b7af8570) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2517]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff7b7b04e08) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:3937]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff7b7af5ef4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2186]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff7b7b03e51) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:4004]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff7b63d2f64) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2482]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7b7c40dd0) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7b72216ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7b72218cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7b72300e3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7b72a4f36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7b7c5ae51) + 270 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7b7c5fa6a) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7b7a70435) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7b7a7afbb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b79f4231) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b556dc68) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7b5568b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b5568b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b556e5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b8a6811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe80c67034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]



Squish 12. des. 2020 kl. 8.45 
Also getting the same error.

Game Mode: Singleplayer
Map: The Island
Mods Used:
What the problem is:
  • Game crashing during ammo change while on a mount.
Steps:
  • New instance of the Island (Also tried on Ragnarok with more mods, and no forcetame)
  • Spawn in Longneck Rifle and two types of ammo
    cheat GFI OneShotRifle 1 0 0
    cheat GFI TranqDart 1 0 0
    cheat GFI RefinedTranq 1 0 0
  • Forcetame dino (tried with Argent, Parasaur, and Carbonemys)
    cheat forcetame
  • Equip rifle and load ammo
  • Hop on the dino and doubletap R, or switch ammo with the wheel (only crashes after switch not on opening the wheel)
Sist redigert av Squish; 12. des. 2020 kl. 8.52
Quellcrest  [utvikler] 12. des. 2020 kl. 12.30 
Fix should be out today, sometime in the next few hours or so.

Thanks for the reports.
Nomad 12. des. 2020 kl. 22.28 
Ty for all your hard work
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