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Повідомити про проблему з перекладом
12.03-11.15.23.crashstack
Fatal error!
VERSION: 318.9
ShooterGame.exe!operator==<APrimalDinoCharacter,AActor,FWeakObjectPtr,FIndexToObject>() (0x00007ff7b5e9431a) + 12 bytes [f:\build\trunknew\engine\source\runtime\core\public\uobject\weakobjectptrtemplates.h:201]
ShooterGame.exe!UPrimalItem::CanUseWithItemSource() (0x00007ff7b5c35f6b) + 62 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6174]
ShooterGame.exe!UPrimalItem::UseItemOntoItem() (0x00007ff7b5cc1bc7) + 33 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6248]
ShooterGame.exe!UPrimalItem::execUseItemOntoItem() (0x00007ff7b6cf0db3) + 179 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\classes\primalitem.h:759]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b7329d52) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7b733d72c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff7b7349b8b) + 28 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7b733dbf8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7b78c8ad0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!UObject::CallFunctionByName() (0x00007ff7b732a26c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:792]
ShooterGame.exe!AShooterHUD::EndCustomWheelRadialSelector() (0x00007ff7b62d57f3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterhud.cpp:3280]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff7b63865e1) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3639]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter,void>::Execute() (0x00007ff7b5a53f1a) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff7b7f41d7c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff7b7af8570) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2517]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff7b7b04e08) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:3937]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff7b7af5ef4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2186]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff7b7b03e51) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:4004]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff7b63d2f64) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2482]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7b7c40dd0) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7b72216ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7b72218cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7b72300e3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7b72a4f36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7b7c5ae51) + 270 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7b7c5fa6a) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7b7a70435) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7b7a7afbb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b79f4231) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b556dc68) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7b5568b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b5568b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b556e5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b8a6811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe80c67034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
12.03-11.47.03.crashstack
Fatal error!
VERSION: 318.9
ShooterGame.exe!operator==<APrimalDinoCharacter,AActor,FWeakObjectPtr,FIndexToObject>() (0x00007ff7b5e9431a) + 12 bytes [f:\build\trunknew\engine\source\runtime\core\public\uobject\weakobjectptrtemplates.h:201]
ShooterGame.exe!UPrimalItem::CanUseWithItemSource() (0x00007ff7b5c35f6b) + 62 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6174]
ShooterGame.exe!UPrimalItem::UseItemOntoItem() (0x00007ff7b5cc1bc7) + 33 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primalitem.cpp:6248]
ShooterGame.exe!UPrimalItem::execUseItemOntoItem() (0x00007ff7b6cf0db3) + 179 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\classes\primalitem.h:759]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b7329d52) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7b733d72c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff7b7349b8b) + 28 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b732a152) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b733deef) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b7307e8c) + 6 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7b733dbf8) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7b78c8ad0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!UObject::CallFunctionByName() (0x00007ff7b732a26c) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:792]
ShooterGame.exe!AShooterHUD::EndCustomWheelRadialSelector() (0x00007ff7b62d57f3) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterhud.cpp:3280]
ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff7b63865e1) + 10 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3639]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter,void>::Execute() (0x00007ff7b5a53f1a) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff7b7f41d7c) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff7b7af8570) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2517]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff7b7b04e08) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:3937]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff7b7af5ef4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:2186]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff7b7b03e51) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\playercontroller.cpp:4004]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff7b63d2f64) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2482]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7b7c40dd0) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7b72216ec) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7b72218cd) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7b72300e3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7b72a4f36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7b7c5ae51) + 270 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7b7c5fa6a) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7b7a70435) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff7b7a7afbb) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b79f4231) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b556dc68) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7b5568b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b5568b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b556e5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b8a6811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe80c67034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe81e5d0d1) + 0 bytes [UnknownFile:0]
Game Mode: Singleplayer
Map: The Island
Mods Used:
- Fast Ammo Changer | 2227091285
What the problem is:- Game crashing during ammo change while on a mount.
Steps:cheat GFI OneShotRifle 1 0 0
cheat GFI TranqDart 1 0 0
cheat GFI RefinedTranq 1 0 0
cheat forcetame
Thanks for the reports.