X4: Foundations

X4: Foundations

Ship Variation Expansion [7.5 updated]
 This topic has been pinned, so it's probably important
Luca  [developer] 13 Dec, 2020 @ 7:40am
FAQ & Troubleshooting
Is there a VRO Version?
Yes! EagleDelta was nice enough to create one, you can find it here.


Any more plans?
I want to do more mesh edits later on. Any suggestions will also be considered.


Why only reskinned/edited vanilla meshes?
Because i'm no modeller. I do want to mix the models up a little later on.


Will the AI build/use these ships?
Yes, yet not all factions do have access to all of them.


What will happen if i install the mod without the requirements (Split DLC)?
All ships based on DLC ships will show up on shipyards they are not supposed to be at and will have missing textures.
As a result you shipyard menu will be cluttered and the ships hull be bright pink.


What happens if i install the mod before/without the Split DLC installed already?
It will cause issues. Ships using Split DLC textures will be pink, and even after buying and installing the Split DLC afterwards the issue will persist in saves you used the mod in before installing the DLC. So make sure to have the Split DLC installed before installing the mod.


What if i start a game with this mod and remove it later?
Not sure, when i did that during testing the ships from the mod simply disappeared, yet i would not recommend doing so. If you try to load a save in which you are inside of a modded ship and have the mod disabled the save can not load. Load the save with the mod, leave the modded ship and then you can disable the mod.


Is this mod compatible with other ship mods?
It should be. All ships have their own jobs and are not inserted into the vanilla ones, so will not clash with other ships that may do so. There may be differences in balancing however.
Last edited by Luca; 3 Feb, 2021 @ 12:48am