X4: Foundations

X4: Foundations

919 ratings
Ship Variation Expansion [7.5 updated]
22
7
4
6
7
12
6
6
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
300.926 MB
14 Sep, 2020 @ 11:57am
17 Mar @ 5:21am
44 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ship Variation Expansion [7.5 updated]

In 1 collection by Luca
Variation Expansion Mods
4 items
Description
Description:
SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly.
All ships are added to shipyards of their respective factions and require permits depending on their classification to be bought.
Blueprints for most ships are available, though some remain exclusive - this is intentional.
Some of the vessels have different variants available.
All ships support paintjobs.

The ships are spawned instantly in a new game and the AI will also build them over time in existing saves.
All ships require adequate licences to obtain or can be captured from the various AI factions while going about their business. A few models can also be found as derelicts in various sectors.

Community Patches:
Some cool folks made some more tweaks to this mod, which you can find below!
- VRO Patch by EagleDelta
- Aesthetic Purist Patch by runekn[www.nexusmods.com]
- SVE VRO Trimmed by EagleDelta


Contents:
  • Centaur Mk2 - Battleship [XL]
  • Griffon - Battleship [XL]
  • Tartarus - Battleship [XL]
  • Gharial - Battleship [XL]
  • Gharial Mk1 - Battleship [XL]
  • Fulmar - Battleship [XL]
  • Caiman - Heavy Frigate [L]
  • Kea - Heavy Gunship [M]
  • Scorpion - Light Gunship [M]
  • Baku - Blockaderunner [M]
  • Manticore - Heavy Frigate [L]
  • Manticore Raider - Plunderer [L]
  • Basilisk - Heavy Destroyer [L]
  • Taipan - Heavy Corvette [L]
  • Hatram - Heavy Freighter [XL]
  • Hatram (Minerals) - Heavy Miner [XL]
  • Skua - Interceptor [S]
  • R - Destroyer [XL]
  • Pallas - Heavy Frigate [L]
  • Razorbill - Heavy Frigate [L]
  • Razorbill Raider - Plunderer [L]
  • Sokotra - Freigther [XL]
  • Sokotra Raider - Plunderer [XL]
  • Python - Battleship [L]
  • Viper - Missile Destroyer [L]
  • Skiron - Heavy Frigate [L]
  • Paracel - Heavy Corvette [L]
  • Paracel Raider - Plunderer [L]
  • Minotaur Universal - Blockaderunner [M]
  • V - Heavy Frigate [XL]
  • Kojin - Scout [S]
  • Susanowa - Blockaderunner [M]
  • Scimitar - Heavy Frigate [L]
  • Duala XL - Heavy Freighter [XL]
  • Paramerion - Fighter [S]
  • Valkyrie - Battleship [XL]
  • Bishamonten - Destroyer [L]
  • Akurei - Heavy Fighter [S]
  • Akuma - Heavy Fighter [S]
  • Fenrir - Destroyer [L]
  • Claymore - Heavy Gunship [L]
  • Drake - Light Destroyer [L]
  • Mandalay - Heavy Frigate [L]
  • Erebus - Heavy Destroyer [L]
  • Namazu - Freighter [L]
Codex entries exist for each ship in english and german translation.
Check the discussion below for a full list of ships, stats, and locations.

External Links:
Nexus[www.nexusmods.com]

Notes:
This is the first time i tried myself at modding X4 so if there is anything wrong please to let me know.
Also getting some feedback on balancing would be nice :)

Credits:
Thanks to Brummbear for providing a guide on how to mod ships.
Shoutout to DeadAir, Z1p and Aurum for helping me with various things and answering questions, as well as to EagleDelta for the continious VRO version.
A big thanks goes to KrYcHokE for letting me use some of his models. Make sure to check out his work![www.patreon.com]
Thanks to user2046 for helping with locating and fixing some incompatibilities with other mods!


Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
Popular Discussions View All (13)
11
18 Feb, 2023 @ 6:38am
Bug: L destroyer not firing
-ѕιя-Dumburger
11
3 Nov, 2024 @ 8:33am
PINNED: Ship List, Details & Locations (as of v282 new ships have not been added here)
Luca
7
11 Aug, 2022 @ 8:20am
Compatibility issue with FOCW corporations
lnomsim
1,120 Comments
lym71396207 21 hours ago 
there is a bug. The Douala XL can be purchased from antigone shipyard only. Its blueprint, however, is not in the list of Antigone faction representative. I used reserve engineer to analyze the ship, and did not add the ship in my shipyard, after the analyze is done. Seems like the ship does not have blue print at all
Benito Vassilini 1 Aug @ 1:46am 
Sadly most of the time i didnt go instantly on a "hunt" for neutral ships they nearly all get claimed by yaki or others,
a tragedy that the heavy paracel then is lost forever.

Can you add the heavy paracel for antigone to at least be able to build one after the neutral got "lost"?
varsith 14 Jul @ 11:34pm 
this mod compatible with Reemergence mod?
Kumadysk 12 Jun @ 9:56am 
How to add the author's discord ?
Vectorial1024 8 Jun @ 11:11am 
Hi there, while doing something unrelated, I noticed an error from this mod:

[General] 304.39 ======================================
[] 304.39 Missing component macro 'viper_macro' in file 'extensions\ship_variation_expansion\assets\units\size_l\macros\viper_macro' as referenced in: index\macros
[General] 304.39 ======================================
[General] 304.39 ======================================
[] 304.39 Macro not found: viper_macro
[General] 304.39 ======================================
Luca  [author] 4 Jun @ 1:06am 
@Lord Sankari
Thank you, much appreciated :)
Lord Sankari 2 Jun @ 10:53am 
Luca, you are a king to keep updating your mods.
We keep acting like the update is obvious. But there's someone behind taking his time to do it for free.
Thanks
Baleur 2 Jun @ 10:00am 
Luca [author] 10 hours ago
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).

Classic Steam.....
Luca  [author] 1 Jun @ 11:57pm 
@FreeDiePie
Message me on discord and I can send you a file to translate. Alternatively you can unpack the mod and grab the xml file with the langauge code from there.
Once done the file needs to be added to the mod again, which you can do in your local version or I can do for the public one.
FreeDiePie 29 May @ 2:31pm 
Can I make a Russian translation for this mod? and how?