X4: Foundations

X4: Foundations

Ship Variation Expansion [7.5 updated]
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Runekn 12 Apr, 2021 @ 4:42am
Glitchy texture, stowing animation, and error log
Hi,

Here's a small compilation of various errors that I've found with this mod.
First, there's a glitchy texture on the belly of the Griffon if you're some distance away.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454926474

Secondly, the landing pad on at least the Paracel is missing a hole underneath, which means that stowing animation makes ships phase through the model.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454926377

And then while debugging my own mod I came across some error logs for this mod. The arrows for the second log points to weapon_viper_internal_torpedo_macro when the formatting isn't messed with.
[] 0.00 template 'xen_v' does not have any countermeasure connection! [] 270907.70 extensions\ship_variation_expansion\md\modifygamestart.xml(196): Warning while parsing expression: Property lookup failed * Input: [ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk1, ware.software_scannerobjectmk1, ware.software_targetmk1, ware.engine_spl_l_allround_01_mk1, ware.shield_spl_l_standard_01_mk2, ware.turret_spl_l_beam_01_mk1, ware.turret_spl_m_shotgun_02_mk1, ware.shield_spl_m_standard_02_mk2, ware.weapon_viper_internal_torpedo_macro, ware.thruster_gen_l_allround_01_mk2] * Pos: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [] 270907.70 Error in MD cue md.SVEActivateJobs.SVE_DeactivateYakiJobs: Property lookup failed: Setup_Yaki_Leader * Expression: Setup_Yaki_Leader [] 270907.70 Error in MD cue md.SVEActivateJobs.SVE_DeactivateYakiJobs: Evaluated value 'null' is not of type cue * Expression: Setup_Yaki_Leader
Last edited by Runekn; 12 Apr, 2021 @ 4:45am
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Showing 1-10 of 10 comments
Fabian 15 Apr, 2021 @ 4:18am 
i have the same problem...
Luca  [developer] 16 Apr, 2021 @ 2:35pm 
Sorry for the late reply, steam doesnt notify me of new threads on the workshop page.

To your first point, i didnt edit any textures so it *may* be an issue with the original nomad as well, but not sure. In either case i likely will not fix it as its pretty minor and i'd have no idea where to start.

The second one is not a glitch and rather me being unable to edit the model i made properly without getting issues that prevent the mod from running, may or may not get changed in the future. Its not high priority for me as it doesnt affect gameplay.

And last but not least, i will check the scripts for the error logs you mentioned and adjust them accordingly for the next update, thanks!
JD 24 Apr, 2021 @ 1:42pm 
Something wrong with mod... Got a tons of glitching ships, funny but glitching ships are all vanilla ships, all from mod is ok. And some problems with texture of space in some systems. Before installing this mod everything was normal, so the problem is here... (and i dont have any ship mods or texture mods...
Luca  [developer] 24 Apr, 2021 @ 1:44pm 
That is all but helpful. You have to describe it more precisely if you want me to help. Apart from that there is now way this mod causes any issues with textures of space or anything else, all it does is add new ships. So i can already tell you it is not my bod, despite what you may believe. The only way it could cause issues is if you have other mods running that are incompatible with it, or have missing dependencies.
JD 24 Apr, 2021 @ 2:07pm 
I belived in you :) About thing that mod dont touch textures or meshes. So i tryed to turn off mods that "somehow changes ship textures".
There's a conflict with mod that opening all skins for ships.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2446779593&searchtext=More
Luca  [developer] 24 Apr, 2021 @ 2:26pm 
Ah thats good to know, thanks for the heads up!
Ryhos 24 Jul, 2021 @ 1:37am 
Hi, there is a bug with the Turret position on the Tartarus. The position is changing every time i see or build a ship of that typ
Luca  [developer] 24 Jul, 2021 @ 3:44am 
Send me some visual confirmation of it and the game logs. I dont even know how that would be technically possible as all points are defined and can not change ingame without edits to files.
Also see if it happens with only SVE running and all other mods turned off.
Ryhos 24 Jul, 2021 @ 4:44am 
My mistake, i had a mod conflict but now its runs fine
Luca  [developer] 24 Jul, 2021 @ 4:53am 
Okay, good to hear :D
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