Rivals of Aether

Rivals of Aether

N/A
 This topic has been pinned, so it's probably important
hyuponia  [developer] 15 Sep, 2020 @ 12:47pm
N/A Gameplay Details etc
Hi. I'm guessing you want to know more.

I grant you knowledge.

update 2020/sep/18: uspecial input changed and the charge amount required changed too, so applied some changes here. other changes i'll detail later...


Something unique to its JAB and FSTRONG is that it hits behind as well. JAB back hit is almost as strong as main jab hit, and seems great for a quick follow-up. NAIR first hit, land and then JAB tend to link together very well. FSTRONG back hit isn't quite strong enough for anything, but could catch a forward roll off-guard, giving them less time to punish your whiff.

NSPECIAL spawns a void rift. It travels forward and cannot be stopped by any means. When used in ground, it forces you to go airborne before spawning it. Only real way to spawn it near to ground is by jumping and using NSPECIAL a bit before you land.
NSPECIAL VOID hits multiple times. Deals 1 damage each hit.
When inside of FSPECIAL BUBBLE, NSPECIAL VOID will start to rotate towards nearest opponent, essentially "homing in". The hitbox will rotate accordingly.
Each time NSPECIAL VOID hits, its lifetime gets reduced. you can't trap opponent in it forever.

FSPECIAL spawns an abyss bubble. It slows both of your momentum while you spawn it.
FSPECIAL BUBBLE (I'll refer to it as bubble from here on out) will explode when an opponent hitbox touches it. However, it only explodes against melee hitboxes.
You can slash your own bubble with certain moves, to split bubble in half. It will spawn two smaller "tier" of bubble that is weaker, but is able to have more amount present at once.
The slashing moves include: JAB (back hit), FTILT, UAIR, DAIR (final hit), BAIR, USTRONG (final hit), USPECIAL and USPECIAL LINGERING SLASH.
Bubble has 3 "tiers". largest, medium, and smallest. Slashing the smallest "tier" bubble will destroy it completely instead of splitting.
There can only be 2 "largest" bubble present at once. However, there can be 3 pairs of "medium" tier bubble at once. By extension, there can also be 4 groups of "smallest" tier bubble, totalling to the amount of 16.
Smallest bubble can take up more space and give many hits and charges with DSPECIAL, while the largest bubble deals more damage, knockback, and has more range by itself. Which to use at what situation is up to you.
Additionally, splitting the bubble will refresh the bubble's lifetime. This could be used to keep the defenses in place for longer.

USPECIAL is a chargeable(?) and an angleable move. Tapping and holding the button will give different behaviors.
When you hold USPECIAL, it will charge for a while which you can end at any time by letting go. Once you let go or reach maximum duration, N/A will lunge and slash in the direction you were holding. The distance of which N/A travels through depends on how long you charge the move.
When you double-tap USPECIAL (not too quickly), it will instead spawn a "lingering slash" that when an opponent gets near it, it marks the spot and spawns a slashing hitbox after 15 frames. Hopefully you can use this to limit the opponent's options. This slash can also split the bubbles.
USPECIAL itself has a large hitbox, spanning over 3 Zetterburns. The knockback or damage isn't too high, but it can cover long distances in a short time.

With DSPECIAL, N/A starts charging up. While it is charging, the bubbles begin charging up with electricity as well.
Every time bubbles summon electricity hitbox, bubbles' lifetime get reduced. So charging bubbles with electricity will make bubbles disappear faster.
It takes 30 "tick" to fully charge up (subject to change with updates), and once you do, N/A's gills start glowing until you use DSPECIAL again.
Hitting bubbles' electricity hitbox will count up the "tick" too, as does being popped your bubbles by the opponent.

After DSPECIAL charging is done, DSPECIAL turns into a giant laser. It travels in a straight line with 45 degrees angle, and nothing can stop it as it's technically a melee hitbox. It is pretty strong as well, and with a high hitstun, it's pretty likely it will KO much earlier - as long as you hit the laser. Once you use this laser, the charge is emptied and you have to charge all over again. With how long it takes to charge it, you might only get 1 chance for laser each match. Make. It. Count.

When you get KO'd, your DSPECIAL charge gets cut in half, and NSPECIAL BUBBLE lifetime gets greatly subtracted as well.
Last edited by hyuponia; 17 Sep, 2020 @ 11:38am