Crusader Kings III

Crusader Kings III

Call to Arms [DISCONTINUED]
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Cryyc 17 Oct, 2020 @ 7:24am
Suggestion
namespace = CallToArms_event CallToArms_event.1 = { type = character_event title = "Call to Arms" desc = "My realm's safety is being threatened by my enemies. Hostile forces could cross the border at any moment, pillaging my lands and slaughtering my people. I have the choice to call the banners of my loyal vassals to my aid and assemble a mighty army, but at what cost?" theme = realm left_portrait = { character = scope:attacker animation = war_attacker } right_portrait = { character = scope:defender animation = war_defender } option = { name = "Call the Banners!" trigger = { is_defender_in_war = scope:war } if = { limit = { highest_held_title_tier = tier_duchy } add_prestige = -200 add_gold = -100 } if = { limit = { highest_held_title_tier = tier_kingdom } add_prestige = -300 add_gold = -150 } if = { limit = { highest_held_title_tier = tier_empire } add_prestige = -400 add_gold = -200 } every_vassal = { if = { limit = { NOT = { has_relation_rival = root } is_powerful_vassal = yes opinion = { target = liege value >= -35 } NOR = { has_trait = temperate has_trait = generous has_trait = lazy has_trait = craven has_trait = shy has_trait = content has_trait = arbitrary has_trait = paranoid has_trait = compassionate has_trait = rakish has_trait = reclusive has_trait = pregnant has_trait = depressed_1 has_trait = depressed_genetic has_trait = ill has_trait = pneumonic has_trait = great_pox has_trait = early_great_pox has_trait = lovers_pox has_trait = leper has_trait = wounded_1 has_trait = wounded_2 has_trait = wounded_3 has_trait = maimed has_trait = infirm has_trait = incapable has_trait = gout_ridden has_trait = consumption has_trait = cancer has_trait = typhus has_trait = bubonic_plague has_trait = smallpox has_trait = blind has_trait = spindly has_trait = wheezing has_trait = bleeder } } scope:war = { add_defender = PREV } } } } option = { name = "Call the Banners!" trigger = { is_attacker_in_war = scope:war } if = { limit = { highest_held_title_tier = tier_duchy } add_prestige = -350 add_gold = -150 } if = { limit = { highest_held_title_tier = tier_kingdom } add_prestige = -450 add_gold = -250 } if = { limit = { highest_held_title_tier = tier_empire } add_prestige = -550 add_gold = -350 } every_vassal = { if = { limit = { NOT = { has_relation_rival = root } is_powerful_vassal = yes opinion = { target = liege value >= 15 } NOR = { has_trait = temperate has_trait = generous has_trait = lazy has_trait = craven has_trait = shy has_trait = content has_trait = arbitrary has_trait = paranoid has_trait = compassionate has_trait = rakish has_trait = reclusive has_trait = pregnant has_trait = depressed_1 has_trait = depressed_genetic has_trait = ill has_trait = pneumonic has_trait = great_pox has_trait = early_great_pox has_trait = lovers_pox has_trait = leper has_trait = wounded_1 has_trait = wounded_2 has_trait = wounded_3 has_trait = maimed has_trait = infirm has_trait = incapable has_trait = gout_ridden has_trait = consumption has_trait = cancer has_trait = typhus has_trait = bubonic_plague has_trait = smallpox has_trait = blind has_trait = spindly has_trait = wheezing has_trait = bleeder } } scope:war = { add_attacker = PREV } } } } option = { name = "I will handle this myself..." if = { limit = { highest_held_title_tier = tier_duchy } add_prestige = 100 } if = { limit = { highest_held_title_tier = tier_kingdom } add_prestige = 150 } if = { limit = { highest_held_title_tier = tier_empire } add_prestige = 200 } } }

Looks like a lot of traits but it isn't that many tbh. It's just traits which I thought would make someone not want to go to war or hinder them to go to war or affect their decision-making.
Also a rival shouldn't want to fight for their liege and I would imagine that only powerful vassals are strong enough to help their liege, don't think a vassal with e.g. 300 levies is much of a help, so no need to throw small vassals to the wolves. Small vassals can instead focus on something else while the big boys play.
I also lowered all the costs a bit which isn't a suggestion, just a change I made for myself.
Would be nice tho to have some ai modifiers in here too to help the attacker and defender picking an option, like treasury, prestige etc.
Last edited by Cryyc; 17 Oct, 2020 @ 1:36pm
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Gyran  [developer] 22 Oct, 2020 @ 1:52am 
Thats actually great. I appreciate your suggestion.
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