Garry's Mod

Garry's Mod

[ArcCW] Low-Poly (DISCONTINUED)
Bugs and exploits reports
Format:
Which gun does this pertain to?:
Is it a bug or an exploit?:
What is the bug/exploit?:
How can we replicate it?:
Viimeisin muokkaaja on Elasmo; 2.10.2020 klo 9.33
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Näytetään 1-15 / 75 kommentista
seaport  [kehittäjä] 2.10.2020 klo 9.05 
Thank you for this, I couldn't create any discussions lol
HK SMG II
Bug
Bash animation doesn't exist at all/wasn't put into the addon
E+LMB with the new gun in hands.
seaport  [kehittäjä] 5.10.2020 klo 14.57 
Oh ♥♥♥♥ you're right I forgot about it, i'll make one
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
seaport  [kehittäjä] 6.10.2020 klo 15.34 
☭Darkness☭ lähetti viestin:
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
Yeah I would appreciate that
Russian Lad lähetti viestin:
☭Darkness☭ lähetti viestin:
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
Yeah I would appreciate that
ok, then just dm me every time you make an update. I'll check for bugs as fast as possible.
seaport  [kehittäjä] 10.10.2020 klo 0.56 
Also report typos or anything incoherent, please
Theres a problem with the Model 435. The problem is that when I want to use the "pistol grip" and the "Buffer tube stock" when changing the map, it does not save the configuration of those exact attachments.
Elasmo 12.10.2020 klo 17.23 
The custom stock and pistol grip is in the same category now. (i think)
Locked attachments on the ak do not save. i.e, if you select a rail for a sight and you respawn, the rail will remain the same but the sight will not load in. Also, the -/+ recoil stat only applies to vertical recoil, so a lot of the 'recoil reducing' attachments don't really do much.

edit: also sometimes getting a weird glitch with the ak reload where the animation does not play correctly (for example, the gun wont go up to insert the mag). No idea what causes this
Viimeisin muokkaaja on daemon47; 12.10.2020 klo 18.07
Man, e+m1 animaniton.
seaport  [kehittäjä] 12.10.2020 klo 20.55 
etopii lähetti viestin:
Locked attachments on the ak do not save. i.e, if you select a rail for a sight and you respawn, the rail will remain the same but the sight will not load in. Also, the -/+ recoil stat only applies to vertical recoil, so a lot of the 'recoil reducing' attachments don't really do much.

edit: also sometimes getting a weird glitch with the ak reload where the animation does not play correctly (for example, the gun wont go up to insert the mag). No idea what causes this
Aiming has a different reload animation, there's no way of blending these with the normal reload atm so I'm just making them as practice. And for the attachments, due to having some slots locked after spawning the gun you have maybe half a second where attachments haven't loaded in yet so these are restricted and cannot load with the gun, I'll remove all requeriments for attachments.
Viimeisin muokkaaja on seaport; 12.10.2020 klo 22.50
1.Match ammo won't reduce magazine size on some AK mags

2.when a AK with an underbarrel module overheats, the animation does not play correctly
seaport  [kehittäjä] 16.10.2020 klo 3.39 
Lazy User lähetti viestin:
1.Match ammo won't reduce magazine size on some AK mags

2.when a AK with an underbarrel module overheats, the animation does not play correctly
I'll change the ammo types to the ones from GSO and I'll fix the overheating lhik, thanks for reporting!
Viimeisin muokkaaja on seaport; 16.10.2020 klo 3.39
Elasmo 29.10.2020 klo 12.51 
M1911 (Carbine Variant)
Bug
Using the Carbine stock will cause to seemingly to play the ADS reload in hip-fire and the hip-fire reload in ADS
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