Garry's Mod
[ArcCW] Low-Poly (DISCONTINUED)
Bugs and exploits reports
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Is it a bug or an exploit?:
What is the bug/exploit?:
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最近の変更はElasmoが行いました; 2020年10月2日 9時33分
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seaport  [開発者] 2020年10月2日 9時05分 
Thank you for this, I couldn't create any discussions lol
HK SMG II
Bug
Bash animation doesn't exist at all/wasn't put into the addon
E+LMB with the new gun in hands.
seaport  [開発者] 2020年10月5日 14時57分 
Oh ♥♥♥♥ you're right I forgot about it, i'll make one
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
seaport  [開発者] 2020年10月6日 15時34分 
☭Darkness☭ の投稿を引用:
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
Yeah I would appreciate that
Russian Lad の投稿を引用:
☭Darkness☭ の投稿を引用:
np товарищ.
if u want i can help u with debugging. like, i'll tell you every bug i see.
Yeah I would appreciate that
ok, then just dm me every time you make an update. I'll check for bugs as fast as possible.
seaport  [開発者] 2020年10月10日 0時56分 
Also report typos or anything incoherent, please
Theres a problem with the Model 435. The problem is that when I want to use the "pistol grip" and the "Buffer tube stock" when changing the map, it does not save the configuration of those exact attachments.
Elasmo 2020年10月12日 17時23分 
The custom stock and pistol grip is in the same category now. (i think)
daemon47 2020年10月12日 18時01分 
Locked attachments on the ak do not save. i.e, if you select a rail for a sight and you respawn, the rail will remain the same but the sight will not load in. Also, the -/+ recoil stat only applies to vertical recoil, so a lot of the 'recoil reducing' attachments don't really do much.

edit: also sometimes getting a weird glitch with the ak reload where the animation does not play correctly (for example, the gun wont go up to insert the mag). No idea what causes this
最近の変更はdaemon47が行いました; 2020年10月12日 18時07分
Darkness 2020年10月12日 18時14分 
Man, e+m1 animaniton.
seaport  [開発者] 2020年10月12日 20時55分 
etopii の投稿を引用:
Locked attachments on the ak do not save. i.e, if you select a rail for a sight and you respawn, the rail will remain the same but the sight will not load in. Also, the -/+ recoil stat only applies to vertical recoil, so a lot of the 'recoil reducing' attachments don't really do much.

edit: also sometimes getting a weird glitch with the ak reload where the animation does not play correctly (for example, the gun wont go up to insert the mag). No idea what causes this
Aiming has a different reload animation, there's no way of blending these with the normal reload atm so I'm just making them as practice. And for the attachments, due to having some slots locked after spawning the gun you have maybe half a second where attachments haven't loaded in yet so these are restricted and cannot load with the gun, I'll remove all requeriments for attachments.
最近の変更はseaportが行いました; 2020年10月12日 22時50分
1.Match ammo won't reduce magazine size on some AK mags

2.when a AK with an underbarrel module overheats, the animation does not play correctly
seaport  [開発者] 2020年10月16日 3時39分 
Lazy User の投稿を引用:
1.Match ammo won't reduce magazine size on some AK mags

2.when a AK with an underbarrel module overheats, the animation does not play correctly
I'll change the ammo types to the ones from GSO and I'll fix the overheating lhik, thanks for reporting!
最近の変更はseaportが行いました; 2020年10月16日 3時39分
Elasmo 2020年10月29日 12時51分 
M1911 (Carbine Variant)
Bug
Using the Carbine stock will cause to seemingly to play the ADS reload in hip-fire and the hip-fire reload in ADS
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