XCOM 2
A Better Barracks Arsenal for LWOTC
Kiruka  [developer] 29 Sep, 2020 @ 11:12am
List of new XCOM Weapons
Note that all comparisons to vanilla weapons are based on LWOTC's versions.
  • Light Machine Gun: The Light Machine Gun specializes in handling crowds of enemies due to its massive magazine and the Spray ability. Standard shots, Overwatch, and reloading take 2 actions each. Damage is slightly lower than a Cannon, but the Light Machine Gun also has a small amount of innate armor shredding. Improved versions include the Enhanced Laser LMG, Master-crafted Laser LMG, Prototype Plasma LMG and Turbulent Plasma LMG. Cannot equip Auto-Loaders.

  • Hunting Shotgun: The Hunting Shotgun has two options for reloading: Single Reload, which loads one round for one action and does not end the turn, and Full Reload, which loads an entire magazine for two actions. It hits harder than the standard shotgun and pierces a bit of armor, but crit chance is slightly lower. Improved versions include the Enhanced Scatterray, Master-Crafted Scatterray, Prototype Plasma Trench Gun and Turbulent Plasma Street Sweeper. Cannot equip Auto-Loaders or Speed Loaders.

  • Auto-Sniper Rifle: The Auto-Sniper Rifle is one of the most deadly conventional weapons available, and one of the hardest to use. Its burst damage is overwhelming (almost double that of the equivalent standard sniper rifle), it requires 2 actions to fire, and its magazine must be reloaded after every burst. Improved versions include the Enhanced Laser Auto-Lance, Master-Crafted Laser Auto-Lance, Prototype Plasma Auto-Long Rifle and Turbulent Plasma Auto-Long Rifle. Cannot equip Auto-Loaders or Extended Magazines.

  • Marauder Auto-Rifle: The Marauder Auto-Rifle is an assault rifle style weapon designed for sustained fire at close to mid range. It can fire fast with the Spray ability, has a slightly bigger magazine than a standard assault rifle and shares the same range table as the SMG. Improved versions include the Enhanced Laser Auto-Rifle, Master-crafted Laser Auto-Rifle, Prototype Plasma Auto-Rifle and Turbulent Plasma Auto-Rifle.

  • Semi-Auto Pistol: The Semi-Auto Pistol has much lower damage and ability to critically hit than our revolver-type Pistols, but compensates for it with its ease of handling and higher rate of fire. Damage against armor is below average, but shots with this weapon cannot graze. Includes the Duplex Shot and Reflex Shot abilities. Improved versions include the Enhanced Laser Semi-Auto Pistol, Master-Crafted Laser Semi-Auto Pistol, Prototype Plasma Semi-Auto Pistol, and Turbulent Plasma Semi-Auto Pistol.

  • Alloy Sword: A quick and dirty solution to allow melee fighters to attempt to keep up with ranged soldiers' damage output, even if Stun Lancer corpses refuse to drop. This sword requires only supplies and alloy to build, but features only a marginal damage increase and no status procs or special abilities. Improved versions include the Laser-Edged Sword, Plasma-Edged Sword, and Master-Crafted Laser-Edged Sword. The Laser versions feature a unique ability, as does the Plasma version. The improved versions do require corpses, however.
Last edited by Kiruka; 6 Apr, 2022 @ 7:56am
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Showing 1-3 of 3 comments
Mars 5 Jul, 2023 @ 4:21pm 
So, about the Semi-Auto Pistol, do you know how reflex shot would work with dual-Pistols?
Kinsect 3 Jul, 2024 @ 10:29pm 
Say what are the stats on the new weapons?
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Showing 1-3 of 3 comments
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