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- Add the German Marine replacement unit suggested by @wildwest_2121
(and ctd is caused by if you try to build/upgrade unique unit with the corrupted file the game crashes)
corrected that you need the all files inside the art folder*
EDIT: Yep, you were 100% correct! ☹️ The graphics files for the new units in this mod were somehow corrupted in the last build. They were OK in my project files, but for some reason, the compression tool in ModBuddy must have failed for some reason.
I've made a few changes to my configuration and tested on a few similar projects. Rebuilt this mod completely, and the "zipped" file looks like it's supposed to. Will publish it tomorrow, but want to take a couple of hours and see if I can add the YNAEMP compatibility script. Never done it, but I've seen a few mods that did. Maybe it won't be too hard (fingers crossed). However, if I don't have that part working by about noon tomorrow, I'll publish what I have now. That will at least solve the CTD problem.
It does answer the question about why I was getting so many posts about this mod was crashing so much. Usually, adding custom civs is about the safest mod you can do. I've done dozens of them, if not more, and never received hardly any reports of crashes.
Really, really, really appreciate you finding this error - and I apologize to everyone for the inconvenience. I'll be sure to double check the compressed output files in the future to make sure the graphics files don't corrupt in the build process.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2243273955
Hopefully, this will take care of those CTD's some of you have been experiencing. Please let me know if you see anything else.
Thanks!
This mod looks at UU as an "optional" mod (technically called a "reference" mod), that means this mod will run fine without UU, but if UU is enabled, it will make all of its changes before this mod does. This provides some predictability and helps avoid that silly "mod load error" that decides when to load mods, based on the date you downloaded it.
At any rate, try with both mods enabled, and see how it works. If there are any issues, we need to look at your log files to see what's going wrong. I've used these two together a lot, and it always seems to work for me.
I enabled Unique Units mod with WW2 Civ pack and it doesn't give me the unique units at all, I've been having this problem for awhile now, Unique Unit mod only works with Vanilla Civs for some reason but not for WW2 Civ pack.
WAW is a mandatory mod for UU. Did you enable it?
If so, then we need to check the integrity of your UU mod.
Can you check the date of the mod folder in MODS, usually some place like this:
C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS
Where "user" is the account you installed the game under.
The date should be Nov 15, 2020. Mod versions prior to this would not associate alternative civs to units in the UU mod.
It might be a good idea to delete that folder "SMAN's The World at War - Unique Units (v 5)" and then re-enter the MODS menu in game, to force a fresh download.
You can also try unsubscribing, starting a quick game with no mods enabled, exit a turn or so later, then resubscribe to UU, then re-enter the MODS menu, which should also force a fresh download.
It's often best to subscribe to UU from within the game, from the "Get Mods" button inside the MODS menu. It seems to download more reliably.