Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War - WW2 Civilizations Pack
S-Man  [developer] 29 Sep, 2020 @ 1:27pm
Bug Reports - Suggestions
Please leave any/all comments you have on improving the mod. Thanks!
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Showing 1-15 of 26 comments
S-Man  [developer] 3 Oct, 2020 @ 7:00am 
Changes Planned for the Next Version of the Mod:

- Add the German Marine replacement unit suggested by @wildwest_2121
Last edited by S-Man; 15 Oct, 2020 @ 11:43am
Hatemonger 3 Oct, 2020 @ 9:05am 
Soviet union kept on crashing on my savepoint
S-Man  [developer] 3 Oct, 2020 @ 9:37am 
Nick - were you playing as the Sov's or were they AI?
Lt_plaa 13 Oct, 2020 @ 12:35pm 
Hey i found ctd bug, it seems that all files in has been corrupted in units/country/art folders, which causes a crash. For those who what's a quick fix till official patch comes, is to go to art folders of each unit from SMAN's World at War Scenario - The War in Europe and take from there all files and replace over in this mods units art folders files. And thank you for the mod.
(and ctd is caused by if you try to build/upgrade unique unit with the corrupted file the game crashes)
corrected that you need the all files inside the art folder*
Last edited by Lt_plaa; 13 Oct, 2020 @ 1:38pm
S-Man  [developer] 13 Oct, 2020 @ 1:37pm 
Thanks, @Lt_plaa - I'll take a look at this in a few. It does look like a couple of the unit art files did corrupt. I have no idea what caused that. Will try to put out a hotfix in the next day or so.

EDIT: Yep, you were 100% correct! ☹️ The graphics files for the new units in this mod were somehow corrupted in the last build. They were OK in my project files, but for some reason, the compression tool in ModBuddy must have failed for some reason.

I've made a few changes to my configuration and tested on a few similar projects. Rebuilt this mod completely, and the "zipped" file looks like it's supposed to. Will publish it tomorrow, but want to take a couple of hours and see if I can add the YNAEMP compatibility script. Never done it, but I've seen a few mods that did. Maybe it won't be too hard (fingers crossed). However, if I don't have that part working by about noon tomorrow, I'll publish what I have now. That will at least solve the CTD problem.

It does answer the question about why I was getting so many posts about this mod was crashing so much. Usually, adding custom civs is about the safest mod you can do. I've done dozens of them, if not more, and never received hardly any reports of crashes.

Really, really, really appreciate you finding this error - and I apologize to everyone for the inconvenience. I'll be sure to double check the compressed output files in the future to make sure the graphics files don't corrupt in the build process.
Last edited by S-Man; 13 Oct, 2020 @ 3:06pm
Lt_plaa 14 Oct, 2020 @ 12:19am 
no worries, glad to help
S-Man  [developer] 14 Oct, 2020 @ 11:48am 
New version just posted. Change notes can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2243273955

Hopefully, this will take care of those CTD's some of you have been experiencing. Please let me know if you see anything else.

Thanks!
Hatemonger 20 Mar, 2021 @ 4:36am 
Hey, @S-Man - can you make Unique Units mod compatible with this mod pack? When I was checking your "Unique Units mod" I noticed it had many great ww2 units for Germany, USA, Russia, UK, Japan, Italy and other Civs, would be great if you made it compatible with this mod.
Hatemonger 20 Mar, 2021 @ 4:49am 
This mod pack is quite boring without any Ethnic diversity units for the Ww2 Nations. Me playing as USA using my late ww2 unit heavy tank panther skin going up against Soviet heavy tank panther skin, instead of American M-26 Heavy Tank or Russian IS-2 Heavy Tank. It will give this mod more needed flavor.
S-Man  [developer] 20 Mar, 2021 @ 5:08am 
Nick, the version release on Nov 15, 2020 does include the civs from this civ pack. So, you should see all of the UU models enabled for the various civs (Germany, USSR/Russia, USA, etc.).

This mod looks at UU as an "optional" mod (technically called a "reference" mod), that means this mod will run fine without UU, but if UU is enabled, it will make all of its changes before this mod does. This provides some predictability and helps avoid that silly "mod load error" that decides when to load mods, based on the date you downloaded it.

At any rate, try with both mods enabled, and see how it works. If there are any issues, we need to look at your log files to see what's going wrong. I've used these two together a lot, and it always seems to work for me.
Hatemonger 20 Mar, 2021 @ 6:30am 
Doesn't work.. The Unique Unit mod only show's up in "In-game editor Tool" that lets me spawn units, it show's me all the unique units for every Civ that you included, but I can't spawn them without "In-game editor".

I enabled Unique Units mod with WW2 Civ pack and it doesn't give me the unique units at all, I've been having this problem for awhile now, Unique Unit mod only works with Vanilla Civs for some reason but not for WW2 Civ pack.
S-Man  [developer] 20 Mar, 2021 @ 9:39am 
I just tested WAW + UU + WW2 Civ Pack - works fine. I even added AWAW to the mix, and it also worked fine. When I left WAW and AWAW out, I saw the situation you described.

WAW is a mandatory mod for UU. Did you enable it?


If so, then we need to check the integrity of your UU mod.


Can you check the date of the mod folder in MODS, usually some place like this:

C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS

Where "user" is the account you installed the game under.

The date should be Nov 15, 2020. Mod versions prior to this would not associate alternative civs to units in the UU mod.

It might be a good idea to delete that folder "SMAN's The World at War - Unique Units (v 5)" and then re-enter the MODS menu in game, to force a fresh download.
Hatemonger 20 Mar, 2021 @ 10:38am 
All of the Dates on WAW + UU + WW2 Civ Pack Mods are 20/03/2021, I deleted them all today and reinstalled them again and it's still not showing the UU mod in my game. The other mods work perfectly fine.
Hatemonger 20 Mar, 2021 @ 10:38am 
How do I force download for UU Mod?
S-Man  [developer] 20 Mar, 2021 @ 10:52am 
Delete the folder named "SMAN's The World at War - Unique Units (v 5)" in the MODs folder at the link in Post #12. When you get back into the game, and re-enter the MODS menu area, it should force a fresh download.

You can also try unsubscribing, starting a quick game with no mods enabled, exit a turn or so later, then resubscribe to UU, then re-enter the MODS menu, which should also force a fresh download.

It's often best to subscribe to UU from within the game, from the "Get Mods" button inside the MODS menu. It seems to download more reliably.
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