Left 4 Dead 2

Left 4 Dead 2

TrueTalkerDS
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Xanaguy  [developer] 2 Oct, 2020 @ 1:59am
Hard Rain: Downpour
Chapter 1:

- Survivors will now invoke a TLK_IDLE rule after remarking on the "nogas" sign.

- Survivors will now invoke a reply to the orator entity after remarking on the "nogas" sign.

- The talker will now invoke the NearCheckpoint rule(s) that is also assigned to the original Hard Rain - Chapter 1.

Chapter 2:

- Survivors will now use their Witchville lines after they have reached a certain point in the campaign.

- Survivors will no longer invoke their generic "WarnHeardWitch" lines.

- Survivors will now invoke a TLK_IDLE rule in the cane field. ("HEAD TOWARD THE SIGN!")

- The talker will now invoke the NearCheckpoint rule(s) that is also assigned to the original Hard Rain - Chapter 2.

- Nick will have a unique PlayerTransition rule that is also used in the original Hard Rain - Chapter 2.

Chapter 3:

- The intro conversation will now be heard in the starting area (as long as no one leaves the saferoom).

- The talker will now invoke the NearCheckpoint rule(s) that is also assigned to the original Hard Rain - Chapter 3.


- Nick will have a rule for PlayerTransition and PlayerGetInsideCheckPoint unique to Chapter 3 that is also used in the original Hard Rain - Chapter 3.

Chapter 4:

- The talker will now invoke the NearCheckpoint rule(s) that is also assigned to the original Hard Rain - Chapter 4.

Chapter 5:

- The intro conversation will now be heard in the starting area (as long as no one leaves the saferoom).

- After Virgil arrives, Virgil and the survivors will speak like in the original Hard Rain (Buggy due to map entities).

- Virgil will now nag the survivors to get in the boat (Buggy due to map entities)

- Survivors will have GetToVehicle lines unique to the original Hard Rain. (May be buggy if there are Survivor LCS entities)


**COMING SOON!**

- The forced concept that fires whenever the finale has started will be a map specific "FinaleTriggered" rule instead. (There won't be any changes to the voicelines, this is solely for being consistent with L4D1's way of handling things)
Last edited by Xanaguy; 2 Oct, 2020 @ 2:09am