Left 4 Dead 2

Left 4 Dead 2

TrueTalkerDS
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Xanaguy  [developer] 14 Dec, 2020 @ 7:24pm
Fatal Freight: Remastered
General:

- Activates a logic_relay entity that has been placed at the start of each map. Deletes LCS entities and adds SpeakResponseConcept outputs to other entities for the talker to be compatible.

Map 1:

- Added custom map 1 specific intros.

Map 2:

- Added custom intros

Map 3:

- Added custom intros

Map 4:

- A random survivor will speak when the alarmed door is open.

- After the alarmed door opens, all survivors will have TalkIdle Nags enabled urging each other to hurry.

- A new set of nags will activate once someone enters the train. The first set of nags will remain disabled as long as at least one survivor is in the train and at least one survivor is outside of the train.

- After everyone enters the train, a third set of nags activate telling others to lock the door.

- Bill (if alive) will say that the survivors got a break after the gauntlet break is over.

- After the train break ends, the first set of nags will re-activate until someone spots the safehouse.

- New Safehouse reaction responses for the map, if the survivor is close to the one who spots the saferoom, they will issue the last 'Hurry' line. (Once the survivor spots the safehouse, the first set of nags will once again disable and remain disabled for the rest of the chapter).

- The PlayerTransition, PlayerGetInsideCheckpoint, and PlayerLockTheDoorCheckpoint rules for this map in particular will remain blank.

Map 5:

- The intro has two variances depending on how well the team has done in the gauntlet, the type locks in when the chapter starts and won't change regardless if everyone healed in time.

(Variant 1: 40 Hard Health or above.)
(Variant 2: Below 40 Health)
Last edited by Xanaguy; 1 Sep, 2021 @ 6:24pm