Divinity: Original Sin 2

Divinity: Original Sin 2

Weapon Expansion (Beta)
 This topic has been pinned, so it's probably important
LaughingLeader  [developer] 13 Oct, 2020 @ 8:02pm
Bug Reports
Please post all bug reports / issues here.

Providing Informaton
Fixing bugs / errors isn't always straightforward, but the easiest way for me to be able to resolve things is if I can reproduce the same problem.

So with that in mind, here's information that will help me figure out how to create the same problem, and ultimately resolve any issue (provided it's fixable on my end!):
  1. If known, how can this bug be reproduced? (it's easier to fix if I can make it happen as well!)
  2. What mods are you using?
    • Tip: In my Divinity Mod Manager program, click File -> Export Active Mods to Text File to create a list of all your active mods.
    • Bonus Tip: For bugs beyond working story errors, providing me with a copy of your save file will help immensely, as I can simply load your mod list with the mod manager.
  3. What version is LeaderLib and Weapon Expansion? (Check the version in the mod manager or the in-game mods menu).
  4. If using the Script Extender, what version is that? (Hint: Look at the version displayed in the loading screen or main menu).
  5. What version is the game?

Ultimately providing me a copy of your save for hard-to-determine bugs/errors will be the most helpful thing, as I can load your mod order with the mod manager, load the save up, and check for the problem. Use a file-hosting site like google drive or dropbox to share the save.
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Showing 1-15 of 47 comments
GryphGryph 27 Oct, 2020 @ 4:00pm 
So I'm not sure what's going on here, but the workshop says this is for DE, it only loads into my Classic game. Any idea what may be causing that?
Sengralon 28 Oct, 2020 @ 3:05pm 
The Runic Cannon unique is a bit confusing / buggy.
When I first bought it (yesterday), the gloves and weapon both scaled with Wits. I tried to change the gloves with a Token of Intelligence, which was an invalid combination.
Then I tried changing the weapon with Token of Intelligence, which was a valid combination and gave me a shard, but didn't actually change the scaling to INT.

Some time later I noticed that both parts were scaling with Intelligence.

I just now continued playing and noticed that both parts were scaling with Wits again.

After a bit of tinkering I found out that quitting and restarting the game (or crashing to desktop) sets the scaling to Wits.
Doing a quicksave + quickload sets the gloves to Intelligence.
Doing a quicksave, combining the weapon with a Token of INT (which does nothing), then doing a quickload changes the weapon to Intelligence.

Also, the Runic Cannon doesn't unequip offhand weapons or shields when equipping, it only prevents me from equipping them after.

Edit: I just noticed that yesterday, Eruption, Dwarven Blunderbuss granted the Skill Scattershot, but now it grants Deadly Dud.

Leader Lib 1.7.6.0
Weapon Ex 0.9.33.0
Script Extender v52 (I think)
Last edited by Sengralon; 28 Oct, 2020 @ 4:04pm
Killer Queen 30 Oct, 2020 @ 11:55am 
I have the same bugs as Sengralon: my attribute tokens don't seem to work the moment I use them. Some time later, however, the attribute changes to the desired one, just so it reverts again the next time I boot the game (happened with the throwing axe for me).

Also have this other bug with the Dwarven Blunderbuss: when I start the game it grants me the Scattershot skill (despite showing in the Weapon itself "Deadly Dud"), but after a reload it grants Deadly Dud, not Scattershot.

Didn't knew about the Quickload thing :o
I will try as a temporary solution

Game Version: 3.6.69.46.48
Leader Lib 1.7.7.0
Weapon Ex 0.9.34.1
Script Extender v53

Edit 1: Will post the version of the game as soon as I can (I think it is all up to date tho)
Edit 2: Since the latest mod update (30/10), my game has been crashing right before loading a quicksave ç__ç
Last edited by Killer Queen; 30 Oct, 2020 @ 5:19pm
LaughingLeader  [developer] 30 Oct, 2020 @ 12:50pm 
Currently in a bit of a workaround phase with the unique attribute scaling recipes, as the way they worked previously was the item was cloned/the original destroyed. I mentioned earlier in the comments:
Originally posted by LaughingLeader:
What's happening currently is the change is being made on the server, but the client side of the game retains the original attribute requirement, as it seems to cache it somewhere. Still waiting to hear back from Norbyte on if we can modify this somehow on the client.

Previously it worked because the script was actually cloning and deleting the original item, but this isn't ideal for uniques as they may be referenced by their unique ID in scripts (and WeaponEx uniques are global items for instance).

I have an idea for a workaround in the meantime, but it would still require a save/load or a gift bag toggle after using the recipe.

Hopefully Norbyte discovers something that can make that stat attribute sync up on the client, as we can't change it directly like other stats.
I'll be getting that workaround out, but unfortunately this won't sync yet until you save/load.

This is one of those situations where the fact the game works this way (not syncing this one attribute change) is very weird and we have to basically figure out a viable workaround, if it can't be forced with the extender / game modications directly.
Frozoma'Soup 2 Nov, 2020 @ 4:04pm 
So, two things, one is not a big deal but freaks me out and the other is very annoying but not really game breaking or changing
1. When comparing currently equipped Unique (the greatsword with eyeball) it tells me it is Scythe mastery related but when just examining it it says sword mastery, doesn't do anything but that though I still seem to be earning the correct mastery experience, I did have a scythe equipped for a breif moment on that character as well before using the greatsword. The reason I say seem, is related to the other Issue
2. I cannot view masteries, I click the icon and it pops up with the weapon types for the character and i can hover over the XP bar to see the progress, but when I try to select it the mastery is highlighted but it says no mastery is selected and there is and it will highlight multiple masteries if i click on the others not unselecting the previous one. I do not know why it stopped working because earlier on, around lvl 3 I could view it but by the time I hit lvl 4 it stopped working.

I just re-installed the game 10 days ago so everything is about as new as can be. Here's my mod list, do note that though not mentioned I have a acheivements mod that I manually installed from nexus mods to re-enable them.

Link for my mod list

https://mega
.nz/file/bQ12nTwJ#JbjW9WzKJuK_OFQUaV2MMbVOAqNWSpmgivIPu6mGlqU

And here is a link to my save files.

https://mega
.nz/file/XREFnYxL#NIn6jBnT8wuvDFa9z56PS9q3Un9oSTI-PcR4O_fk-Z8

P.S. Love the work you do, been playing the game for years and have always been a fan of the modding work you've done for the game and with other :D
Last edited by Frozoma'Soup; 3 Nov, 2020 @ 11:56am
Haki_User 2 Nov, 2020 @ 8:53pm 
having a hard time finding duel shields that scale with my level, also the starter shield says it scales with con stat. but no improvements are to the stats actually occur. any help would be great i want to continue my rise as the Shield Hero
Ashyuri 8 Nov, 2020 @ 9:26pm 
Have a quiver belt. Works in battle (i assume). I click button, a charge is removed, and the next auto attack seems to have a random arrow.

Feedback: It doesn't seem to actually add an arrow to inventory, so perhaps the description could be clearer.
Bug: I have to unequip then re-equip the belt for the charges to regen.
Tsungi 11 Dec, 2020 @ 6:29pm 
Duelist stance currently stacks with having a shield in your offhand. Potential for that to be hugely game breaking down the road.
Skaeren 1 Jan, 2021 @ 5:30am 
There are two new characters in my play through: Harken, and Kor'vash. Harken is a Dwarf, Kor is a Lizard. These are named characters. They only appear with Weapons Expanded. I started a playthrough with Kor'vash, and at this point in the game, everyone is green. Even random enemies are green, and attacking them does not make them hostile.

I do not think my wife would be happy if I told her we had to start over to fix the problem (I mean, sure, we're only on act 1 still, but you know how it goes), so I was wondering if there was a way I could fix the problem?

Alternatively, is there a mod that will let me completely change which character I am playing as, so I can swap him to Red Prince?
Tetra 6 Jan, 2021 @ 10:42am 
load order: LeaderLib DE (1.7.9.2), Animations Plus (1.0.9.0), Weapon Expansion Beta (0.9.35.1)
using script extender v53
D:OS2 is 3.6.69.4648
in the character creator Harken's second ability Unrelenting Rage, and the Pirate preset's third ability Steal both have ? icons
also for some reason the Steal ability won't show up on other presets, even if I give them the same attributes/skills as Pirate
swapping LeaderLib and Animations Plus doesn't fix it either
Last edited by Tetra; 6 Jan, 2021 @ 10:43am
darthrishun 6 Jan, 2021 @ 2:04pm 
None of the added weapons appear to be in the game. The trader at fort joy only sells scrolls. The interface button shows up but there is nothing in the menu. Anyone else have this issue?
Nokia Knockoff 15 Jan, 2021 @ 7:53pm 
I've subscribed to this mod (and the mods necessary for this mod) i've installed the script extender, yet this mod doesn't show in my DE mods folder yet it does show in classic, any possible fix for this, because your mod really does interest me.

Thank you for your hard work and i do hope this gets fixed =)
lopschi93 18 Jan, 2021 @ 1:04am 
Hey there
With the Katana Mastery Rankd 2 skill "vanquisher's path" is something not working as intended. At least I think so.
I apply stacks to the enemies with whirlwind and similar skills but when i use the ability i only teleport to one person. I already saw times when i teleported to mulitple so i don't know if i am doing something wrong?
And another bug: Sometimes when you use the ability it will end your turn even tho you still had action points.
Love the mod so far
Water 20 Jan, 2021 @ 5:32am 
Hello, I have little problem with the Chaos Edge weapon, the "Chaos Slash" spell doesn't seems to work properly, when I target a foe the beam travels to destination while creating random surfaces along the way but it doesn't do any damages, whether I aim at the target or nearby (enemies still in the circle radius) it never deals any damage for some reason :/ It doesn't even looks like the beam has touched the target.
DisRAPTOR 23 Jan, 2021 @ 1:08pm 
Originally posted by Water:
Hello, I have little problem with the Chaos Edge weapon, the "Chaos Slash" spell doesn't seems to work properly, when I target a foe the beam travels to destination while creating random surfaces along the way but it doesn't do any damages, whether I aim at the target or nearby (enemies still in the circle radius) it never deals any damage for some reason :/ It doesn't even looks like the beam has touched the target.
also having this issue. i was dual wielding 2 runeblades but my damage seemed low for some reason. not sure if it was adding the activated rune bonuses or what but the flurry skill wasnt doing much dmg, so i switch to chaos edge, which makes my autoattack do more dmg, but the chaos slash doesnt seem to do anything.
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