Counter-Strike 2

Counter-Strike 2

Callie
otoris 9 Mar, 2014 @ 7:00am
My first thoughts on de_Callie
I spent a good hour walking this map in great detail, taking notes as I went. Callie has potential, but isn't quite there yet. Here are my first thoughts:

  • The art on this map is VERY random and inconsistent. Author needs to setup a consistent theme with set sizes for doors and such.
  • Layout could be interesting for competitive, but right now I have a hard time considering it because of weird proportions everywhere. If this map receives more updates, I'll try 10 manning it with friends.
  • Terrorists almost have to full commit to a bomb-site, this isn't a bad thing necessarily.
  • Map is very noisy in some spots. A-site is super cluttered and hard to read IMO. To many boxes.
  • The plant zones are not well communicated. You can only plant up against certain boxes on both sites.
  • Random palm trees sticking out of bricks?
  • Moving through the map feels very clunky. Lots of spots you have to jump over when you should be able to walk over them. Moving over small bumps and some of the stairs is very jarring as they're not smoothed out.
  • Map is easy to read visibly. I.E. You can clearly make enemies out from the backgrounds.
  • Map doesn't flow very well. It makes you feel like you need to commit to a site to win as a Terrorist. Impossible to quick rotate between the two paths into sites it feels.

I added even more extensive details in my Steam screenshots here: https://steamhost.cn/steamcommunity_com/id/Otoris/screenshots/

See captions and comments for notes on each picture.

Keep working on this and I could see it being pretty fun to play eventually!
Last edited by otoris; 9 Mar, 2014 @ 7:30am
< >
Showing 1-1 of 1 comments
ICS⭐  [developer] 9 Mar, 2014 @ 10:33am 
Thanks for your input on this map. You are only a 3rd one to my knowledge, who have had a more deeper look into this so far. I'll have a look how i can improve the map and fix some of the things you brought up.

When it comes to gameplay, i and others have found this to be quite balanced for both teams. You don't have to commit to a bombsite, however there is connecting route(s) for each team to go around if they see a need to do so.

Most of the players that i've tested the map with (and i have been doing extensive testing on a server), don't seem the mind the points on art and layout porpotions, instead they seem to like the map and it's variety of style & gameplay.They don't care of some place is a warehouse, commonroom or whatever. You have a keen eye to spot things that others pay no attention to and perhaps should consider doing a map yourself too.

But i will have a look how i can improve this. If you or anyone else have a good suggestion what to change and what not, please post here and i'll see if it's doable and smart thing to do. Thanks.
< >
Showing 1-1 of 1 comments
Per page: 1530 50