Left 4 Dead 2

Left 4 Dead 2

Left 4 Grief
Pachurii 10 Mar, 2023 @ 3:33am
Fault system Testing
In my experience, this is what I could observe from the Fault system.

FriendlyFire: Self explanatory
Knockdown: A Player's friendly fire caused an Incap
Murder: A Player's friendly fire caused a Death
GrenadeBlunder: A Player's Owned fire (Thrown Molotov, Shot Gascan) causes friendly fire damage
Reckless: A Player has carelessly moved into someone's line of fire, not often triggered in most incidents.
Forgetful: Typically occurs when someone incaps/dies from an easily avoidable/counterable sitution (e.g. a lone infected)
WitchHarassment: The Player Startled the Witch
Greed: Triggered when someone heals on non-red hp while someone else is on red hp
Abandonment: Either a Player is too far away from someone when they die or a player does not attempt to help the incapped player when nearby
LeftBehind: The Player has walked outside of a rescue closets range while someone is ready to be rescued and caused them to despawn
AbusiveBehavior: Haven't seen
EarlyMourning: This can be triggered near the start of chapters but has also triggered in a finale
Left4Dead: Player is currently incapped or has got killed when the survivors get overwhelmed
SecurityFailure: The last Player that entered the ending saferoom has allowed an infected to get within the safe area
Gotcha: Seen once, no idea on the activation requirements

Note: Firework fire does not count towards Murder or GrenadeBlunder Faults

Note 2: SecurityFailure can be triggered through the walls sometimes, probably the infected hitbox clipping into the safe area, most notable on the tank & charger

There are probably more faults but this is what I have gotten at the moment
Last edited by Pachurii; 14 Apr, 2023 @ 4:25pm
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smilzo  [developer] 14 Mar, 2023 @ 6:51am 
Thank you. Personally i never seen Murder and i wasn't sure about Knockdown and GrenadeBlunder but your explanations make perfectly sense.
About LeftBehind, i've seen it when there was a dead player ready to be rescued from the closet but the teammates ignored him.
Left4Dead, for me, triggers every time all the survivors are incapped or dead and the chapter is about to restart.
Pachurii 14 Mar, 2023 @ 11:37pm 
Huh, might need to do more testing then.

for the "Left4Dead" Fault, I did mean that it triggered for chapter restarts from being overwhelmed, maybe I should’ve been more clear

for the "Reckless" Fault, it has triggered once for me when a bot tried to move through my line of fire when continuously shooting, although it does not count if bots teleport to you and probably works better with players

I’ve never seen "LeftBehind" since I never abandon rescue closets and neither do the bots (I did this testing on Expert as it is the difficulty I am comfortable with)

It’s interesting to think what the original intent of the fault system was, maybe it punishes people from their faults? Although that doesn’t seem to be that case or if it is, it’s a very minor effect.
Pachurii 14 Apr, 2023 @ 4:21pm 
Well it's been a while but I have a bit more results:

The "LeftBehind" Fault is indeed activated from abandoning nearby rescue closets

And I have also found a new fault "Gotcha", I have no idea what this means but all I know is that it has appeared once during the first chapter of Dark Carnival, outside the saferoom.

One of the bots was being overwhelmed while at the saferoom door, attempting to open it while surrounded by a horde, there was also a hunter nearby, it appeared right before they got scratched by the hunter although I don't believe that is related.

This was found during an Realism Expert run although I do not think the game mode will matter
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