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+10% Health
+25% Damage bonus
+30% Ammo capacity
Blocks backstabs
-5% Damage vulnerability
-30% Slower spin up time
-30% Movement speed
-Blocks healing from Dispensers while deployed.
4 ammo consumed per second while deployed
Those arguments are a bit gamebreak you know ...
I really dislike that. Spy is suppose to stab heavies....
Yeahhh, ok, how about it blocks 3 backstab attemps, and can't be reset by supply lockers?
I guess reducing backstab damages can be a better idea.
I totally agree with that.
+100% Ammo
+20% Health
-20% Movement Speed
-15% Slower Weapon Switch
-25% Healing Rate from Mediguns and Dispensers while deployed.
-25% Spin Up Time
On Kill: Gain 10% HP and 25% Ammo
---------------------------------------------------------
-25% Ammo Size
-33% Walk Speed
By Spin Up -66% Walk Speed
-80% Healing by Medic