Team Fortress 2

Team Fortress 2

M61 Vulcan
ArtShack 6 Mar, 2015 @ 5:42pm
stats idea/ name ideas
200% larger clip
10% faster firing speed
sheilds backstabs once (like razorback)
-40% movement speed

on backstab:
lose 60% of remaining ammo
+50% movement speed): look down in the comments for better ideas

as for the name: how about "Jumbo's Jetstream"
also i think the pack should be painted depending on team
Last edited by ArtShack; 22 Apr, 2015 @ 4:28pm
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Showing 1-15 of 59 comments
Pokeking 7 Mar, 2015 @ 8:08am 
Here's what I think would be better as the heavy is already quite slow:

50% more primary ammo (same as a larger clip)
10% faster firing speed
mini crits airborne targets
10% slower movement speed while worn
blocks 1 backstab which causes loud sound like "shink!" as ammo in container shifts and drops and reduces the heavy's max ammo cap to 100 rounds and removes the speed penalty
can't get container back until respawn/cabinet use or after 10-25 seconds
ArtShack 7 Mar, 2015 @ 1:41pm 
yeah thats more like it, but i think when the container is backstabed off you dont get it back just simply after 10-25 seconds i think the after respawn or cabnet would be enough
Dom 7 Mar, 2015 @ 2:17pm 
500 ammo in clip
20% faster firing speed
10% less damage
10% slower moving speed
Blocks 1 backstab makes a loud sound, and you loose your weopen untill you go to a resuply
5 seconds to rev up.
this is my first time posting stats tell me how I did :D
ArtShack 7 Mar, 2015 @ 2:23pm 
hmm the 5 seconds rev up time with to the 10% less damage are too much of a debuff for it to be used practicly ever
Last edited by ArtShack; 7 Mar, 2015 @ 5:36pm
FX 8 Mar, 2015 @ 10:44pm 
400 ammo supply for the minigun.
No movement speed penalty when deployed.
Blocks a single backstab attempt.

-40% damage vs players.

Name idea: "Mover's Vulcan"
IndianaGames 8 Mar, 2015 @ 11:46pm 
You really think that he needs multiple CLIPS with that ammo barrel?
nightkin 9 Mar, 2015 @ 4:25pm 
+200% Primary Ammo

+Add's a Fury Bar
-Knockback is applied to yourself while charging the wep by right clicking

+Fury allows the ability for you to rapidly fire bullets, and bullet spread to be increased while still removing half your health and marking you for death
+On Backstab from a spy, the engine on your back explodes killing you and the spy
Commander Soldier 11 Mar, 2015 @ 12:37pm 
Originally posted by -W3E- Pokeking:
Here's what I think would be better as the heavy is already quite slow:

50% more primary ammo (same as a larger clip)
10% faster firing speed
mini crits airborne targets
10% slower movement speed while worn
blocks 1 backstab which causes loud sound like "shink!" as ammo in container shifts and drops and reduces the heavy's max ammo cap to 100 rounds and removes the speed penalty
can't get container back until respawn/cabinet use or after 10-25 seconds

Good one, rating this as great. Hope these stats are added!
bronze 12 Mar, 2015 @ 6:08pm 
500 ammo
can be sapped
100 ammo post-sap

acts as a level 1 dispenser without the healing

name: unwieldy soviet's suply rations (u.s.s.r.)
general idea
Last edited by bronze; 12 Mar, 2015 @ 6:19pm
ArtShack 12 Mar, 2015 @ 8:15pm 
creative, i like that
Baldrick 12 Mar, 2015 @ 8:43pm 
+500 ammo
+Protects a single backstab
+10% faster firing
-after backstab, ammo depletes 10/second with or without shooting
movement speed shifts depending how much ammo it has left (more ammo = slower)

Name = Barrel Of Outsmarting
Last edited by Baldrick; 12 Mar, 2015 @ 8:44pm
Akedus 16 Mar, 2015 @ 12:44am 
Since it is basically a turbine connected to a gatling gun. What about this?

Pros
+200% firing speed
+300% ammo
-50% fall speed while deployed (kind of like a helicopter)
+20% Walking speed forwards.

Cons
Loud (turbine causes an extremely load spinning sound)
1 Bullet consumed each second is deployed (including while firing)
5 bullet consumed during spin-up
When deployed while out of ammo it will cause the minigun to explode and kill the heavy
Can be sapped to explode and kill the heavy.
Cannot regain minigun ammo from dispenser.
-50% weapon switch.
-50% accuracy
+75% Knock back while deployed
-50% Walking speed sidewards.
-90% Walking speed backwars
Last edited by Akedus; 16 Mar, 2015 @ 1:24am
ArtShack 16 Mar, 2015 @ 4:25pm 
Originally posted by yepitzme:
Since it is basically a turbine connected to a gatling gun. What about this?

Pros
+200% firing speed
+300% ammo
-50% fall speed while deployed (kind of like a helicopter)
+20% Walking speed forwards.

Cons
Loud (turbine causes an extremely load spinning sound)
1 Bullet consumed each second is deployed (including while firing)
5 bullet consumed during spin-up
When deployed while out of ammo it will cause the minigun to explode and kill the heavy
Can be sapped to explode and kill the heavy.
Cannot regain minigun ammo from dispenser.
-50% weapon switch.
-50% accuracy
+75% Knock back while deployed
-50% Walking speed sidewards.
-90% Walking speed backwars
too many cons, it just seems heavely weighted in the wrong direction
Akedus 16 Mar, 2015 @ 7:15pm 
Originally posted by MegaFang:
Originally posted by yepitzme:
Since it is basically a turbine connected to a gatling gun. What about this?

Pros
+200% firing speed
+300% ammo
-50% fall speed while deployed (kind of like a helicopter)
+20% Walking speed forwards.

Cons
Loud (turbine causes an extremely load spinning sound)
1 Bullet consumed each second is deployed (including while firing)
5 bullet consumed during spin-up
When deployed while out of ammo it will cause the minigun to explode and kill the heavy
Can be sapped to explode and kill the heavy.
Cannot regain minigun ammo from dispenser.
-50% weapon switch.
-50% accuracy
+75% Knock back while deployed
-50% Walking speed sidewards.
-90% Walking speed backwars
too many cons, it just seems heavely weighted in the wrong direction

The reason I did this was because the pros were looking pretty op so I though I would add in more cons. What about these stats instead?

Pros
+200% firing speed
+300% ammo
-50% fall speed while deployed (kind of like a helicopter)

Cons
1 Bullet consumed each second is deployed (including while firing)
5 bullet consumed during spin-up
When deployed while out of ammo it will cause the minigun to explode and kill the heavy
Cannot regain minigun ammo from dispenser.
-60% weapon switch.
ArtShack 16 Mar, 2015 @ 9:33pm 
Originally posted by yepitzme:
Originally posted by MegaFang:

too many cons, it just seems heavely weighted in the wrong direction

The reason I did this was because the pros were looking pretty op so I though I would add in more cons. What about these stats instead?

Pros
+200% firing speed
+300% ammo
-50% fall speed while deployed (kind of like a helicopter)

Cons
1 Bullet consumed each second is deployed (including while firing)
5 bullet consumed during spin-up
When deployed while out of ammo it will cause the minigun to explode and kill the heavy
Cannot regain minigun ammo from dispenser.
-60% weapon switch.
yeah thats more like it
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