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Mr.Soul [author] 10 minutes ago
if no change when you load campaign test, recheck mod, uncheck next like a rippling wave lol do 1 by 1 test process first assuming(hoping) only one mod, if doesnt fix it once checked whole lot thats where this becomes nightmare trying to source multiple culprits and i recommended literally giving up and going back to the from scratch strategy i mentioned below as it is easier to identify multiple mods causing issues as you add them, rather than subtracting them from testing process...can tell ive only done this for a few hundred hours working on this mod eh lol
Mr.Soul [author] 13 minutes ago
sorry should explain my 1 by 1 thing more in case confused, test 1 by 1 as in, load entire list, start at top, uncheck one mod at a time, test for 6 turns until invasion happens. Protip maybe same some time too, call it doing the Be-lakor, and your using OvN SO can see Belakor in the new camapign list? yes? great, pick him, now does he spawn as a rando empire general dying of attrition in NW Norsca? ya thats immediate sign broken script, I'd "do the belakor" to test your list 1 by 1 instead of waiting for 6 turns each time, then once think found culprit and sussed it out of the order (rem it could be multiple mods, had that issue before pulling my hair out thinking was just one), do the test mod for 6 turns to make sure invasion is happening.
Mr.Soul [author] 22 minutes ago
My advice @Jethro, like gotta go through your list with fine tooth comb, test 1 by 1, or just start from scratch with base mods want the most, which for you seems like, start from scratch with my mod, ovn and sfo, and then slowly add mods want onto it.
Mr.Soul [author] 23 minutes ago
haahahahahahah wow that's a lot of mods dude. K first off, list on main page linked to is like horribly out of date as a compilation. Have both old and new Amazon submods for OvN, like OvN submods in general nearly all been redone and in particular old OvN amazon submod was causing issues. I highly doubt issue here is mine, or SFO prob just have an old mod in there, or something causing script conflict cause ya with test version by turn 6 and JUST SFO/UNIT MODS I was having invasion happen.
JethroKirby 2 Feb @ 2:53am
So I ran the test version with my my (rather extensive) SFO modlist and the invasion did not happen within the first 20 or so turns. Was playing Thrott seeing as he starts up there. Is it random or is it guaranteed to happen on a certain turn? I'm specifically speaking of the test mod that is. For reference, I'm using this modlist minus a few things that aren't to my taste.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2365857186
--end--
I ended up switching back to CTT as I honestly prefer the battles with that mod and my rather extensive list DOES indeed work with yours. From running your test mod, I can tell it is going to be fun at end game. I'm still testing to make sure everything else works as intended but so far so good.
Thanks for taking time out to help me out. I wasn't expecting that :D
Either way, awesome to hear, good luck and enjoy!
Done a test with test mod, can confirm the mod/script by itself does not cause a CTD when defeating the WoC faction, and have seen "Age of Peace?" just trigger now.
For your notes, are you just running this mod/unit mods?
If you are, I'd try verifying game cache.
If running other mods, I think your problem may lie elsewhere unfort. I'd try working off a save as close to crash as you can get, and disable mods one at a time, unfortx2 this process may not work as, there are many mods you simply cannot remove mid campaign so trouble shooting may be impossible at this point :(
These games can be...finicky at times even with no mods lol
I'll double check right now too the workshop didn't f up the upload lol
Edit: Yeah just tested with full load list and redownloded off steam so not my version of mod off my comp, working on my end.
Now have been db's added in order to spruce up the recruitment([prevent korne from recruiting slaneesh demons for example), however only for those four factions (norsca challengers) and no data coring on my end with the mod, but might be something you're running is causing a CTD conflict with those tables, double checking everything in the RPFM manager too, will report here if find anything but ya if I can see your load list(even just a screen cap of your KMM) might be able to help you identify which mod could be causing issues now.
Just had a CTD testing that now.
Make sure they are all above in the load order(should be by themselves with mod naming conventions but if this mod loads before unit mod it'll CTD under this logic we've arrived at.
If not into the unit mods too, made a vanilla version today
Awesome, and no problem, glad to hear it is working now! As mod page says, enjoy and good luck! xD