Total War: WARHAMMER II

Total War: WARHAMMER II

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Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla
   
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Tags: mod, Campaign
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204.333 KB
21 Aug, 2021 @ 1:04pm
7 Sep, 2021 @ 8:08pm
5 Change Notes ( view )

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Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla

In 1 collection by MrSoul
Soul's Mod Lab
11 items
Description
This and by extension all of my WH2 mods are now retired. I apologise for any inconvenience this may cause due to outstanding bugs as well any comments I have not responded to during my absence from these mods, and modding in general. This mod is now public domain as well far as I'm concerned, do with it as you please.

Thank you for giving me the motivation to continue modding, through all the ♥♥♥♥♥♥ times and long nights working on issues and bugs. Thank you for trying out my mod, I hope you enjoyed it. <3
- Mr.Soul

TL;DR
Adds more hordes to invasion events, and makes harder chaos invasion armies themed to the dark gods.

Vanilla/Standalone version of my original Invasion+/Unit submob.

You can check out the original, unit submob here(link.) if you want to further spice up your invasion event with popular unit mods.

Save game compat', I've tested it with other popular, large, mods like OvN and SFO* (as well play with a 85+ load list of mods including my invasion mod). Seems to get along with most mods, even if loaded with a mod that has its own invasion script (like SFO), higher up in the load order = which mod overwrites which mod's script.

*Test mod + SFO Great Plan = Works. I don't play with SFO, but always do a test whenever either updates. Have been reported issues with both in co-op however, so heads up there.

I play with OvN so can always assume that is 100% working or I'd be raging. Also really recommend the above linked original version of the mod if YOU play with OvN, kinda meant as a complement to it.




"For years the forces of the world have held back the tides of chaos...

In recent times some have even claimed the threat has grown weak. They say that as our armies have grown stronger, with all the new content released from the Elector Count's Assembly's arsenals, so the threat has grown weaker still.

Yet lately something has changed in the wind. Sea-traders claim Elves blame the vortex weakening, Dwarves in the taverns say that their eastern cousins are up to something, Vampires have sulked back to their dens to fortify, or taken to the seas of the world in flight as pirates. Worse still rumours run rampant of 'ratmen' abroad within the Empire, and the greenskins to the east and south have grown ever more restless. It is all as if something new is coming soon, and Otto my friend, I truly fear, that it may already be here."





Mod Summary
  • Mod is for ME, and tested for single player, and COOP *Thanks to Spooky (link) for helping me test it*
  • Save game compatible, and seems to be compatible with any mod I've tried yet (85+ mod list, tested it with things like SFO too, seems fine, I don't play with SFO however so no clue about balance etc)
  • Adds four factions with themed armies for each chaos god to AI invasion script each hosting special units to match their god! (*less so than the main mod with required unit mods is capable of doing, but I tried to keep the general balance and themes I have worked into those armies for this vanilla version with what the game's files give me to work with.)
    The Blood God's, Skull Takers!
    The Plague Lord's champions, the Blightkings!
    The Dark Prince's, Legion of Excess!
    The Architect of Fate's, Host of Change!
    and newly introducing our norsca participants as The Oblivion Raiders!
  • Tweaks vanilla load-outs of Sarl, WoC, and Beastmen to make chaos a threat and more difficult end game challenge
  • Increases spawn locales and amount of beastmen warherd spawns as well (from 1 in vanilla to 10)
  • Mod factions/hordes amount spawned vary based on chaos setting in game like the main chaos faction hordes.
  • Unlike WoC, my armies will not vanish upon Age of Peace, the gods simply will not allow Archie's failure to slide in that event and leave their heralds in play.
  • Test version of the mod here.(link.) For checking your load lists etc, make invasion script fire off within 6 turns
  • Original, 'main' mod here(link.), places to report bugs, etc there too, just please be clear what version you're coming from when reporting :D




Enjoy, and good luck,
Mr. Soul


Some Other Mods I've Made (link pics)



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Popular Discussions View All (2)
3
29 Aug, 2022 @ 9:51am
PINNED: Horde Balance Suggestions/Wish Lists
MrSoul
34 Comments
Marakano 6 Feb, 2024 @ 12:59pm 
very boring. All time fights with chaos again and again
MrSoul  [author] 28 Aug, 2022 @ 7:23pm 
Hey all, last I tested this mod it worked fine and the game hasn't been updated I apologise if I was wrong but it is now retired, and sorry if it is causing issues, I was obviously unable to fix them if they exist at all as I was unable to reproduce almost all of them in the comments below.
@Angel, thank you reporting it still works :)
Angel 10 Jul, 2022 @ 10:12am 
They showed up at turn 104 and they do look scary but so far my mazdamundi army capped unit is handling them well. Thank you for this mod.
Angel 10 Jul, 2022 @ 8:32am 
At what turn does this script fire? I play with SFO, mixu unlocker, OVN and about 100 other mods. It is turn 100 and no chaos invasion yet.
SoldierOfFortune 20 May, 2022 @ 1:28pm 
Can confirm what Doomy said last year. The mod still crashes Empire playthroughs when you have an Elector Count attacked and you get the 4 way-dilemma of helping them x2, sending scouts or do nothing. No matter the choice the game crashes.

I am running only 3 other mods: skip intro logos, mixu's legendary lords 1, mixu's unlocker. It is conflicting with one of them when the dilemma appears (i assume one of mixu's).

I did try to run your mod alone and there is no problem with the dilemma. I did the same with the other 3 mods alone and again no problem with the dilemma. It's them together that create the issue.
Gladen 4 Feb, 2022 @ 11:14am 
Unplayable at the legendary chaos difficulty in vanilla game. Player must have a supply line penalty remove mod to just have a chance against this mess. I left more details in balance topic.
Ellarian 6 Jan, 2022 @ 4:32pm 
Got them in the same load order and everything
Ellarian 6 Jan, 2022 @ 4:32pm 
This gives me endless compat errors when trying to join a lobby with a friend - any advice?
Vice 20 Dec, 2021 @ 4:55pm 
Can't seem to declare war against them and they just wander around and raid me (in a co-op campaign atm) as the empire and my partner is kraka drak
YinYangTW 23 Oct, 2021 @ 6:27pm 
Any chance these armies could spawn if I'm playing chaos or beastmen? I'd enjoy the gods testing me.