Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I want to have them both costing 20 supplies.
I also wanted to make the Shiv's weapons to have attachment slots, but again, for some reason the mod doesn't let me do that. For now the only thing I could alter on it were basic stuff like changing weapon damage, adding utility slot, letting the class bound with others and get AWC abilites.
But anything gear-related is a no-go and I can't figure out why those changes aren't applied even with me editing them.
So if the mod author did not include the variables you want to change in his config files, you have to use another mod or create your own to change stuff.
The changes you want have nothing to do with PGO so I am not sure why you are asking here... but try this in WSR - Configuration (in the config file):
And yeah, I know the other changes have nothing to do with PGO, I was just saying that the main issue is the cost as it does pile up with these other issues related to gear. But I assumed PGO bridge could be useful to at least create a new project with the Shiv's price lowered.
But I will try that suggestion of yours, assuming you meant to add that to Xcomweaponskinreplacer ini file in the config folder of WSR.
Something like this?
+CHANGE_TEMPLATE=(TEMPLATE="intshiv", TECH_TEMPLATE=True, PROVING_GROUNDS_PROJECT=1, POINTS_TO_COMPLETE=100))
Edit: Tested and can confirm it worked. Thanks again, dude! I am kinda code-illiterate so I do appreciate you took your time to hlep.
I tried +CHANGE_TEMPLATE=(TEMPLATE="Cannon_SHIV_M3", SCHEMATIC_TEMPLATE=True, PROVING_GROUNDS_PROJECT=-1, RESOURCE_COSTS[0]=(ItemTemplateName=Supplies, Quantity=20))
But it is a no-go. I know that the schematic template is needed as the description points out it is exactly when you want to edit stuff involving squad upgrade.