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if it doesnt work its cause i left still some bad code in. I will check.
I would say its a bug in the loot tables on the game, i have no acces to it. Its probably triggered sometimes cause too many items to choose. But it doesn't trigger much, the maximum has been 3 times in a 5 chapter campaign being unlucky and colecting everything. And sometimes they are good general items that you don't care getting two or even three in a row.
Also, I'll second that having things like the throwing axes and the laser eye turn into the leftmost (default) button is irritating enough that if it's not fixable, I'll likely uninstall the mod. I'm otherwise impressed, but that's a big usability issue IMO.
Its way easy the devs just allow it via an aspect, but they dont seem interested.
The skills are ordered always first the basic movement, then attacks, then maneuvers and last others. Inside that i ordered first swift actions, then one action cost and last two action cost skills. Inside swift actions they are ordered by number of uses. I dont see whats wrong with that.