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Cothique is all about naval prowess, so IMO the objectives should be focused on that as well. Here I can see some obvious omissions. For example, why The Blessed Dread and The Drowned are the only factions in the destroy faction list when e.g. Noctilus is actually a closer threat? It seems a bit random. Also, there is not enough Norscan focus for short victory objectives IMO and 0 focus for special Cothique units.
Therefore, here are my suggestions (SV = short victory, LV = long victory):
- add the Vanaheimlings to the destroy faction list for SV and LV in ME (they occupy Albion at the beginning of the campaign, so they are the closest northern naval/raider threat)
- add the Skaelings to the destroy faction list for SV and LV in Eye of the Vortex (the closest northern naval/raider threat in Eye of the Vortex)
- add the Dreadfleet, Sartosa and the Awakened to the destroy faction list for SV and LV in ME (pirates, kill them all)
- add the Dreadfleet and Sartosa to the destroy faction list in Eye of the Vortex for SV and the Awakened as well for LV in Eye of the Vortex
- add own at least 20 naval-themed units requirement for SV (30 for LV): Sea Company, Lothern Sea Rangers, Silver Helm Marines, Lothern Swiftfeather Riders, Lothern Sea Guard (shielded or unshielded - remember stuff like that)
- add have access to most trading resources for SV in ME and in Eye of the Vortex (so heavy trading focus, which can be achieved by conquest as well) and ALL trading resources for LV in ME and in Eye of the Vortex; I'm not sure which resources should be picked for SV in ME for a fun campaign, because I cannot check that ATM, but you get the idea.
But one more, the Elfs was a colonisation Power in da old, golden, glory days.
Why not again, with the Sea Elfs we have the possibility, they are not isolationists like the rest of the Elfs nowadays.
add Vassal status for some factions. Let them claim a oversea empire to win!
add a territory win. Some for the Sea Elfs interessting Land Mark Provinces.
In Lustria-Nagarond-Southern Jungles-Badlands-Norsca...
Let them travel around the Worldsea!
I like the ressource point, victory throug to be a high power Trading Nation/Company like the good old "Hanse" around the Baltic and North sea in Europe in the middle ages times.
- Own More than 10 Sea Specific Units
- Build Fleet Main Building level 3
- Destroy Vanaheimlings
- Destroy The Awakening
- Destroy The Dreadfleet
- Destroy Nearest Pirate Rogue Faction 1 (I'll be checking the fogless world map for this)
- Destroy Nearest Pirate Rogue Faction 2 (I'll be checking the fogless world map for this)
- Own More than 20 Sea Specific Units
- Build Fleet Main Building level 4
- Build Ancient Subterranean Palace
- Destroy Vanaheimlings
- Destroy The Awakening
- Destroy The Dreadfleet
- Destroy The Blessed Dread
- Destroy Bleak Coast Bucaneers
- Destroy Freebooters of Port Royale
- Destroy Grey Point Scutlers
- Destroy The Boyz of the Forbidden Coast
- Destroy The Churning Gulf Raiders
- Destroy The Terrors of Dark Straits
- Destroy the Tyrants of the Black Ocean
- Own More than 30 Sea Specific Units
- Build Fleet Main Building level 5
- Build Ancient Subterranean Palace
- Destroy Vanaheimlings
- Destroy The Awakening
- Destroy The Dreadfleet
- Destroy The Blessed Dread
- Destroy Bleak Coast Bucaneers
- Destroy Freebooters of Port Royale
- Destroy Grey Point Scutlers
- Destroy The Boyz of the Forbidden Coast
- Destroy The Churning Gulf Raiders
- Destroy The Terrors of Dark Straits
- Destroy the Tyrants of the Black Ocean
- Defeat Archeon
I've been focusing in military defense objectives for now because Aislinn himself is famed as a ruthless Captain focused in the defense of Ulthuan. As I see it his personal objectives would be getting rid of every other captain or faction that endangers Ulthuan. Also he fought and was defeated by Lokhir Fellheart in the official lore, so The Blessed Dread is staying in the list of targets. I don't know if leaving some of the stranded Rogue Pirate Armies for Ultimate Victory would be better, though.
Also, I understand a faction is not just its Legendary Lord, so I'll try to study how important trade should be as an objective in the campaign and include that as well. Maybe cotrolling a number of high level ports would be a good way to represent sea expansion without limiting where the player should expand to.
To finish, having the possibility of creating 3 different scalated victory condition (wthout counting military, cultural and economic) I'd love some feedback in the progression so they get progressively harder but not too tedious.
Open to any kind of suggestions about both the Mortal Empires and the Eye of Vortex sides.
Also, since Ancient Subterranean Palace is located in the faction's starting province, it should be part of the SV conditions as well. It's really not hard to achieve.
For LV, I think that the destruction of the major Norscan factions should be kept... or at least the World Walkers. Keep in mind that Vanaheimlings will often be confederated by Wulfric, anyway.
I still believe that access to some resources should be part of the VCs both for SV and LV. The fun part about such objectives is that they don't require direct control over any specific regions at all and you can try to achieve them by trade, by conquest or by doing a mix of both.
That may take a while, though.
It takes the time it takes!